IoStore: Can not update localization asset when change culture.

UE - Foundation - Core - Aug 12, 2020

It can't be updated localization assets when enabled IOStore. When disabled IOStore, it'll be able to update localization assets. ...

Uniform Static Mesh Sampling doesn't work on GPU Niagara Emitters

UE - Niagara - Aug 11, 2020

Uniform sampling of static meshes for GPU emitters does not work. ...

Camera grain fails to render on mobile previews and on devices.

UE - Platform - Mobile - Aug 11, 2020

This was said to have been working in 4.24 Unsure currently when regression was If you use SM5 preview and play in mobile preview, it works as intended. ...

User defined struct variables with spaces do not import properly in cooked builds

UE - Gameplay - Blueprint - Aug 11, 2020

DataTables exported to JSON in editor (UDataTable::WriteTableAsJSON, accessible by right clicking a data table and picking export to json) that contain variables with spaces or other outlawed charac ...

Normal voice chat does not activate the microphone when Mic Threshold is zero

UE - Audio - Aug 11, 2020

Voice chat does not work when speaking into the microphone with a normal voice and a Mic Threshold of 0. We have to blow into the microphone or speak loudly for voice chat to work. ...

App crashes when executing 'Export to Disk' node on Android

UE - Platform - Mobile - Aug 11, 2020

Regression is unconfirmed ...

Assets are not discoverable after re-adding Feature Pack to project

UE - Editor - Content Pipeline - Content Browser - Aug 11, 2020

.uasset files that were deleted then re-added to the Content Browser are not properly discovered and added to the explorer. I have confirmed these assets are still on disk within Windows Explorer. T ...

Niagara preview viewport and timeline are locked to 30fps

UE - Niagara - Aug 10, 2020

The Niagara preview viewport seems to be fixed at a 30fps update time, which makes it difficult to fine-tune short lifetime FX. It would be good to either have options for viewport max fps, or for s ...

Text3d renders backwards.

UE - Rendering Architecture - RHI - Aug 10, 2020

When adding a Text3D actor (after placed as Child Component), into viewport the actor renders backward and not as expected. I was able to reproduce this issue in 4.25.3, but did not have this issue ...

UBT relies on a stale Multitouch framework location

UE - Platform - Apple - Aug 10, 2020

UBT complains about not being able to locate Multitouch.framework ...