The UI layer system in Lyra leaks widgets when changing level

UE - Editor - UI Systems - UMG - Jan 12, 2024

Derived struct data is not copied to Base struct

UE - Gameplay - Blueprint - Feb 19, 2024

The actor Blueprint is intentionally causing an object slice to occur. In other words, we're copying a derived type to a base type, so the expectation is that only the inherited base properties are ...

UDN - Crash reverting SkeletalMesh unsaved changes

UE - Editor - Content Pipeline - Asset Build - Feb 19, 2024

ASan on iOS is broken

UE - Platform - Apple - Mar 1, 2024

Address Sanitizer (asan) is currently not working on iOS. This could be a helpful feature to get working again. ...

Option "Update Animation in Editor" is reset for child skeletal meshes

UE - Anim - Runtime - May 24, 2024

When the boolean is set on a child skeletal mesh, looks like it gets reset   Specifically , at UActorComponent::ConsolidatedPostEditChange forces a reconstruction of the Blueprint, making the trans ...

In AnimNode_RigidBody.cpp, PhysicsSimulation->CreateActor() is being passed World Space transforms, when it should be getting Local Simulation space transforms

UE - Simulation - Physics - Jun 24, 2025

In AnimNode_RigidBody.cpp, PhysicsSimulation->CreateActor() is being passed World Space transforms, when it should be getting Local Simulation space transforms. The licensee has reported that FAnimN ...

Smart Link inactive by default when NavLink is a ChildActor

UE - AI - Navigation - Oct 14, 2025

When placing a NavLinkProxy in ChildActor, the link is not enabled by default. In this situation, setting SetSmartLinkEnabled to true does not establish the connection. You must first set it to fal ...

Physics object with collision box detects multiple begin/end overlap events even when specific collision channel is utilized.

UE - Simulation - Physics - Mar 23, 2015

If a blueprint has a physics object and a collision box, the box will register overlap begin/end events multiple times, even if the collision is set to only overlap with specific collision channels ...

SetGamePaused on EventDestroyed crashes the editor on compile

UE - Gameplay - Blueprint - Apr 1, 2015

SetGamePaused on EventDestroyed crashes the editor on compile. Reproduced in 4.7.3 binary and Main (//depot/UE4/Promotable-CL-2496752) Crash Report: [Link Removed] Call Stack: UE4Editor_Engine! U ...

Editor Crashes on Nvidia GT 630M

Tools - Nov 6, 2014

Editor Crashes on startup when using an NVidia GT 630M graphics card ...