Camera grain fails to render on mobile previews and on devices.

UE - Platform - Mobile - Aug 11, 2020

This was said to have been working in 4.24 Unsure currently when regression was If you use SM5 preview and play in mobile preview, it works as intended. ...

Crash occurs while animating a control rigged actor in sequencer when drag selecting the actor in a orthographic view

UE - Anim - Sequencer - Dec 8, 2021

This is a regression Tested in 4.27.2 Drag selecting a control rigged actor while in an orthographic view causes the editor to crash. ...

Closing editor after quitting a standalone game causes a crash.

UE - Editor - UI Systems - Jan 4, 2022

The editor will produce a crash most of the time when closing editor after quitting a standalone game. This is a regression due to it not occurring in 4.26. ...

Image Media Source does not display properly on Mobile

UE - Media Framework - Nov 17, 2021

Image Media Source does not display properly on Mobile Regression Unconfirmed, can't check issue in 4.26, because project can't be opened on that version. ...

Editor crashes when keying a frame to an Animation from Pose with Appended Frames

UE - Anim - Runtime - May 17, 2022

This is a regression. Tested in //UE4/Release-4.27 CL18319896 Editor crashes when keying a frame to an Animation from Pose with Appended Frames. ...

Instanced Editable Variables of type Blueprint Interface can't be set

UE - Editor - Workflow Systems - May 19, 2022

This is a regression tested in //UE4/Release-4.27 cl 18319896 Instanced Editable Variables of type Blueprint Interface can't be set. ...

Adding a variable to a Structure after packaging then repackaging causes the package to fail

UE - Framework - Aug 12, 2022

This is not a regression. Tested in //UE4/Release-4.27 CL18319896 Adding a variable to a Structure after packaging then repackaging causes the package to fail. ...

Changing a Mesh's Build Scale doesn't update the Mesh's Bounding

UE - Editor - Sep 8, 2022

This is a regression tested in //UE4/Release-4.27 CL18319896 Changing a Mesh's Build Scale doesn't update the Mesh's Bounding to the same scale. ...

Mesh Decals don't work with HISM of non-nanite meshes

UE - Rendering Architecture - Aug 10, 2021

The HISM on the right has 4 instances light the ISM on the left, but only one instance works with the mesh decal material.  [Image Removed] ...

Light leaks when cast shadow disabled light is applied to the Hair material.

UE - Graphics Features - Shadows - Feb 27, 2023

There seems to be a leak in the ContactShadow determination in DeferredLightingCommon.ush ShadowRayCast(), but I could not determine if this is the specification. This problem always occurs from 4. ...