If a blueprint has a physics object and a collision box, the box will register overlap begin/end events multiple times, even if the collision is set to only overlap with specific collision channels ...
Editor Crashes on startup when using an NVidia GT 630M graphics card ...
In 4.13 launching a linux game with -binnedmalloc will use the binned allocator. In 4.14 the command line was accidentally changed to -binnedmalloc1 while making other changes. It is still -binnedm ...
Crash occurring when you undo moving a static mesh around in the viewport This is NOT occurring in 4.14 ...
Unable to import a sound file shorter than 1 second in length. The two sound files attached are the same sound, but one has been extended to at least 1 second long and successfully imports. ...
A crash occurs when you add/drag a skeletal mesh with Apex clothing into the scene. The user reporting the issue managed to find where the crash occurs and added a comment for assistance where to lo ...
tonemapper film must decode the encoded format before processing. ...
A crash occurs when you add/drag a skeletal mesh with Apex clothing into the scene. The user reporting the issue managed to find where the crash occurs and added a comment for assistance where to lo ...
While testing KiteDemo for 4.16 Sample Pass – //UE4/Release-4.16 CL 3420042 in Binary – Two warnings occurred when opening the project.LoadErrors:Warning: Warning CreateExport: Failed to load Outer ...
When forward shading is enabled, particles that have materials with their lighting mode set to "VolumetricNonDirectional" will recieve shadows. Attached images provided by user. Found in 4.19 CL# ...