Crash occurs when duplicating a State Machine in the My Blueprint panel within an Animation blueprint

UE - Anim - Runtime - Anim Blueprints - Aug 17, 2022

This is not a regression. Tested in //UE4/Release-4.27 CL18319896 Crash occurs when duplicating a State Machine in the My Blueprint panel within an Animation blueprint. ...

Setting max undilated frame time to a negative value crashes the editor

UE - Gameplay - Apr 6, 2018

In the world settings of any level, changing the max undilated frame time to a negative number results in the editor crashing. ...

ZenGarden or project with MSAA enabled crashes on iPhone 6 and 6+

UE - Platform - Mobile - Jul 19, 2017

Zen Garden crashes on the iPhone 6+ before anything appears onscreen. Occurred on: iPhone 6+ on 10.3.2 Didn't occur on: iPhone 6S on 10.3.2 ...

iOS Shipping Build using std::thread crashes on launch

UE - Platform - Mobile - Jun 2, 2017

A user is reporting that using the following code in a GameMode class causes shipping iOS packages to crash on launch:void ANOGSSDKGameModeBase::StartPlay() { std::thread([](){ std::clog << "THRE ...

Importing an Alembic File with "Skip Empty Frames at Start of Alembic Sequence" Enabled Causes Crash

OLD - Anim - Jul 13, 2018

Importing an Alembic File with "Skip Empty Frames at the Start of Alembic Sequence" Enabled Causes Crash. Found in 4.20 Preview 5 CL# 4173640 and 4.21 CL# 4207835 ...

GetRandomReachablePointInRadius is displaying non reachable points when radius float values exceed 6000

UE - AI - Oct 31, 2018

When creating an Actor, and placing them inside of a geometric obstacle. GetRandomReachablePointInRadius is giving only non reachable points. The behavior happens when we set our navigational mesh b ...

Landscape is missing its material when running a packaged project on Linux arm 64

UE - Graphics Tools - Terrain - Landscape - Apr 22, 2024

From licensee: The project contains a small flat terrain with a basic material attached to it - just a single texture sampler connected to the base color output. Also in the project is a skeletal m ...

[MetaSounds][Sine Generator] - Ensure in MetasoundEnum.h

UE - Audio - MetaSounds - Mar 25, 2022

Live Ensure seen in Crash Reporter. Crash Reporter Link: [Link Removed] Hit 13 times by 4 users.Ensure condition failed: Converted [File:D:\build\++UE5\Sync\Engine\Plugins\Runtime\Metasound\Source\ ...

UGameplayStatics::SpawnEmitterAttached keeps relative location when SnapToTarget is used.

UE - Gameplay - Aug 10, 2016

UGameplayStatics::SpawnEmitterAttached will keep relative position when using SnapToTarget. ...