See UDN for more info: https://udn.unrealengine.com/s/question/0D5QP00000MfU8l0AF/uanimnotifynotify-is-called-twice-for-the-same-notify-on-server-in-a-multiplayer-game ...
A checkf can fail in SSourceControlChangelists.cpp with the message: The same uncontrolled item was visited twice. It is likely present in more than one uncontrolled changelist This has been addre ...
This ticket is to add the safe workaround for 4.23.1, with a more optimal fix coming in 4.24. ...
There appears to be a memory leak when you PIE and then exit PIE. Users are reporting that each time they PIE, their RAM usage jumps up, say, 10MB, then when you exit PIE, it only drops down 5MB. ...
Users are reporting that a system pop up such as a timer or low memory is causing a hang and crash. ...
When a user deleted a widget that has been added to another blueprint via the user created section. If this blueprint in referenced in another blueprint that reference will throw a REINST error and ...
See https://udn.unrealengine.com/questions/357951/stereo-panoramic-plugin-artifacts-in-415.html Seems to be a major regression from 4.14. ...
Details can be found in this UDN thread: https://udn.unrealengine.com/questions/428104/allow-custom-depth-writes-not-rendering-into-custo.html ...
Select node causes the project to crash on HTML5. Expression (ExportMap.IsValidIndex( Index.ToExport() )) failed in D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\CoreUO ...