External actors don't show soft references in reference viewer

UE - World Creation - Worldbuilding Tools - OFPA - Mar 6, 2024

No warning that soft references will be broken when deleting an actor

UE - World Creation - Worldbuilding Tools - OFPA - Mar 6, 2024

Deleting an actor that has soft references to it will not trigger a message box to confirm the deletion nor provide the list of other actors that reference it unless they are dirty. ...

When an active Niagara Component is moved and reset+reactivated in the same frame, "Interpolated Spawning" causes "Spawn Burst Instantaneous" to spawn particles in the previous frame's outdated location

UE - Niagara - Mar 6, 2024

Consider a Niagara System with an Emitter in "Global Space" that has "Interpolated Spawning" active and a "Spawn Burst Instantaneous" module with a "Spawn Time" of 0.0 (for example, the built-in Con ...

Incorrect Level Instance Bounds with non-trivial transform

UE - World Creation - Worldbuilding Tools - Level Instances - Mar 5, 2024

From licensee: The streaming bounds of an instantiated level instances are incorrect in the world partition editor. When the bounds are computed for a level instance during FLevelInstanceActorDe ...

"Override Function" search box in the Blueprint Editor does not match actual function name (only its display name)

UE - Framework - Blueprint Editor - Mar 5, 2024

This is a quality-of-life issue for UE users. The issue was also detailed by the UDN user in a video in the linked UDN case. The Blueprint Editor provides an "Override Function" functionality in th ...

Landscape holes are poorly represented in global distance field

UE - Graphics Tools - Terrain - Landscape - Mar 4, 2024

View Changes: external changes desync state and trigger checks

UE - Editor - Workflow Systems - Mar 2, 2024

External changes to source control are causing state desyncs which get expressed in code as multiple operations on the same items in the same UI visit. This check is in place because when only using ...

Blueprints break when implementing a duplicated BP interface along with the original

UE - Framework - Blueprint - Mar 1, 2024

When duplicating a blueprint interface, the GraphGuids of the original BP interface's function graphs are unchanged: function graphs across the two BP interfaces now have the same GraphGuid. This is ...

Edit Layers naming is being added to the Localization Dashboard

UE - Rendering - Architecture - Materials - Mar 1, 2024

When a Material Instance with Layer Parameters is added to the Level Landscape, the Layer Names get added to the Localization Dashboard. ...