The "Reset Seed on Emitter Looping" has no effect when enabled. Tested in: 4.22.3 CL#7053642 , 4.23.1 CL#9631420 , 4.25 CL#10868506 ...
The Editor experiences performance drops even in the default basic level when left alone running. I experienced them every ~3 seconds. My graph didn't show the drops very clearly so the fps counter ...
When mip gen settings on a texture array is changed, the texture does not build properly. ...
Objects attached to a spring arm component, moved by changes to the target length/rotation, do not have their overlaps updated. USpringArmComponent::UpdateDesiredArmLocation calls USceneComponent ...
Alembic hair doesn't render in the right eye in VR. A demonstration project can be found [Link Removed]. NOTE: The hair is rendered as an overlay in other editor previews (skeletal mesh, Physics). ...
Renders with a custom render pass from the level in the Automotive Photo Studio Template are incorrect. They appear to be affected by auto exposure. ...
This can happen when creating any content or duplicating them. I was also able to reproduce this issue in the Levels window when creating new levels. ...
Raytracing shadows and light reflections not appearing in render target Tested in: 4.22.3 CL#7053642 4.23.1 CL#9631420 4.25 CL#10730208 ...
See attached video. Happens always in editor, will also happen in standalone game but only if viewport rect has not the full window size. The issue was not present in 4.22. Update 1/22/20: A ...
This problem seems to occur with Cinematic DoF (DiaphragmDOF). Licensee seems to want to use the same blur when changing resolution. ...