Using a Math Expression node, atan will generate an error as an unknown expression. Reproduced in Main Promotable-CL-2471062 [Image Removed] ...
The NavMesh creates breaks at the wrong rotation if the mesh is using collision created from outside of UE4. This is obvious in a lot of the market content with special collision created in maya/3d ...
This crash only seems to be occurring in a packaged game, and it has not been able to be reproduced in a clean project following the steps that the user provided. ...
When turning on the Vertex Color option in the static mesh editor, the whole viewport turns white. ...
Reported via UDN ...
The Plus button on the right side of the Custom Launch Profiles row in UnrealFrontend is stretched vertically. ...
The currently implementation of WmfMedia player initialization is incorrect in that it creates a playback topology that includes all source tracks, but some of them are disabled. The intent was to e ...
Using SetCollisionObjectType at runtime to change the collision channel of a character results in different results than expected. Project: [Link Removed] ...
Some textures don't work with particle cutouts [Image Removed] ...