Changing the InstancedFoliageGridSize by the WorldPartitionFoliageBuilder commandlet will cause some of the foliage to not load correctly. ...
Adjusting the X Size of a Decal is causing the normals to distort [Image Removed] Reproduced in 4.11-Releases-CL-2804793 Reproduced in DevRendering-CL-2806984 ...
After holding any mouse button down and pressing escape to quit the game, using the right mouse button to move in the viewport locks it to the left and right bounds of the viewport. Sometimes moving ...
Context Auto-weld makes it so if a child is attached to a parent, the two bodies will be joined into a single rigid body. Physic settings like collision profile and body settings are determined by t ...
Negative scaled static mesh components in a blueprint will invert their faces when converted to a static mesh. Note that this does not happen in the following situations: If the BP is scaled negat ...
When setting an AnimNotify to an AnimationSequence, this AnimNotify can be triggered multiple times when only set once. This issue only happens when the mentioned AnimationSequence that contains the ...
Landscape Layers created in 4.22+ revert to default material in Mobile Preview. Confirmed in MAIN at CL 9730599 ...
Distance Field shadows are culled for larger meshes at certain angles of the cameras view position. Map with reproduced setup is attached. ...
Properties of components that are added to a Blueprint cannot be set in the Details panel for instances of that Blueprint in the level if multiple instances are selected. These components also do no ...