Screen Probes and Specular Firefly Flickering near screen edges

UE - Rendering - Features - Lumen - Aug 6, 2024

Lumen's rough specular indirect lighting buffer can have fireflies along the bottom and right edges of the screen. Also tested in //UE5/Main, CL: 35177423 ...

Iris - Missed subobject destruction can cause incomplete client state

UE - Framework - Networking - Oct 7, 2024

From UDN assigned to [Link Removed]  ...

Mirror operation on Physics Asset produces wrong results for constraints, including flipped axes

UE - Runtime - Simulation - Feb 7, 2025

The Physics Asset Editor has a "mirror" feature that allows physics bodies and constraints to be mirrored from one side of a skeleton to the other. If this operation worked correctly, it could save ...

Mover Spawning and teleport issues related to World::EncroachingBlockingGeometry and CharacterMesh collision

UE - Runtime - Character - Jul 30, 2025

Setting a Skeletal meshes collision preset to CharacterMesh introduces problems with spawning and teleporting a pawn driven with Mover.  ...

Niagara: MeshParameterBinding property of the StaticMeshLocation module does not accept binding to parameters of type StaticMesh.

UE - Rendering - Architecture - Niagara - Jan 22, 2026

On the details panel of the StaticMeshLocation module, when expanding the dropdown of the MeshParameterBinding property, user parameters of type StaticMesh don't show up (only those of type "Object" ...

Instanced meshes do not accurately use volume light samples when lit in a statically lit scene

UE - Graphics Features - Aug 14, 2015

When using instanced meshes in a Blueprint or in foliage tool the indirect lighting cache will not correctly light these meshes. I've include a sample project with map to demonstrate what the lice ...

Auto Convex collision generation doesn't work in some instances the accuracy setting

UE - Gameplay - Jun 18, 2015

The new auto-convex collision generated (V-HACD) will not work properly with some meshes to generate accurate collision. Using a rounded single piece mesh the accuracy setting will not work at all ...

Replacing blueprint assets causes editor to crash

UE - Gameplay - Blueprint - Jun 1, 2015

When attempting to replace references of one blueprint with another a number of error message windows pop up ([Link Removed]) and the editor will crash. This is a regression since it was working in ...

Reset Instance Changes to Blueprint Default does not revert changes made to instances

UE - Gameplay - Blueprint - Sep 15, 2015

creating an instance of a blueprint and making changes to the instance will not respect "Reset Instance Changes to Blueprint Default" when pressed from Details Pane. ...