Printing the result of the 'Get Move Ignore Actors' node will crash the editor

UE - Gameplay - Blueprint - May 6, 2015

Printing the result of the 'Get Move Ignore Actors' node will crash the editor. The Licensee found the issue while exploring a workaround for this JIRA:https://jira.ol.epicgames.net/browse/UE-14734 ...

HLOD actor is not popping in as expected when zooming out in the viewport

UE - World Creation - Worldbuilding Tools - HLOD - Jan 12, 2017

This is a regression from 4.14.3 at CL 3251583 ...

Texture Property Node Returns Unexpected Values For Texture Object With Render Target Input

UE - Graphics Features - Feb 7, 2017

The texture property node returns incorrect values for texture objects that have a render target as its input. The correct value will be returned if a normal texture is used for the input instead. ...

Unable To Add More Than One Element To Default Values For Maps In Blueprint

UE - Gameplay - Blueprint - Feb 13, 2017

When adding new elements to a Map in blueprints it will return the error "Cannot add a new key to the map while a key with the default value exists". This is because it currently won't increment the ...

Pawn Blueprint cannot have variables default value set in Engine ini

UE - Gameplay - Blueprint - Jun 1, 2017

When using a pawn blueprint, you cannot modify the value of a variable in the config files. This issue does not affect other kinds of blueprints, as this issue does not affect actor blueprints. Re ...

[CrashReport] UE4Editor_UdpMessaging!FUdpMessageProcessor::HandleSerializedMessageStateChanged() [udpmessageprocessor.cpp:548]

UE - Virtual Production - Nov 21, 2017

This is a common and longstanding crash that has occurred since at least 4.11. User DescriptionsI was just sitting around and it autosaved no source context available ...

LOD glitch when using Control Rig with Import Skeleton node

UE - Anim - Rigging - Control Rig - Aug 26, 2025

In Unreal Engine 5.6 and Main, a glitch occurs when switching between LODs in a character setup that uses a Control Rig to dynamically load the skeleton hierarchy through the Import Skeleton node in ...

Blueprint variables get reset if not made Public

UE - Gameplay - Sep 5, 2018

When a blueprint variable is not set to Instance Editable, its value gets reset at runtime. This seems to occur because the variable OriginalCannonTransform seems to get reset/nullified after being ...

Sound Cue with Branch or Switch node has incorrect duration when played in a level sequence

UE - Audio - Oct 19, 2020

Sound cues with a branch or switch node will show in the sequence with the longest duration of any waves within the cue, despite which one will be played. During playback the section length will dif ...