Linear color preview for the default opacity appears incorrect

UE - Editor - UI Systems - Oct 8, 2019

The color preview on the "Set color and opacity node" does not reflect the correct opacity setting that is give by default. ...

Default pose is displayed in the first frame when playing with Sequencer

UE - Anim - Sequencer - Jan 28, 2020

The problem is that the camera is evaluated when the sequencer is played, but the animation does not seem to play properly. It seems that the licensee found this problem when implementing it in C++, ...

Recently created projects using the Live Launcher do not show up in Editor Recent Projects menu

UE - Editor - May 26, 2021

Recently created Projects not showing up in editor ...

Burn ins are not composited onto media renders using the MRQ

zComponent - Archive - Jan 17, 2023

In 5.1 media exports will not have the burn in composited onto them.  ...

Cull Distance Volumes don't work with WP

UE - World Creation - Worldbuilding Tools - World Partition - Jul 19, 2023

drag the progress bar in level sequence would crash in debug editor

zComponent - Archive - Aug 17, 2023

it seems in FSequencerTimeSliderController::ComputeFrameTimeFromMouse the CursorPos is -nan ...

Tooltips not appearing in Editor when hovering over assets due to Slate Cursor Move settings

UE - AI Workflows - UI Systems - Slate - Feb 3, 2026

User noticed that when Slate.EnableSyntheticCursorMoves is set to false the editor UI tooltips no longer display. As noted by the user, modifying Slate.CursorSignificantMoveDetectionThreshold to at ...

Scrubbing the timeline in Sequencer can hang the editor when operating on constrained actors with complex control rigs

UE - ACT Character - Anim in Engine - Sep 11, 2026

The issue is caused by UAnimDetailsProxyManager::ForceUpdateProxyValue triggering evaluation of constraints that are attached to control rigs. When scrubbing, requests to ForceUpdateProxyValue are ...

FXmlFile asserts on valid empty XML documents

Tools - May 5, 2016

Code asserts because it assumes that a self closing node is within another node or has another node left in the doc to parse ...