Cannot Assign Clothing Asset after creating it

UE - Simulation - Physics - Character - May 12, 2017

Cannot Assign Clothing Asset after creating it ...

Unable to uncap framerate in Vulkan

UE - Rendering - Architecture - RHI - Feb 28, 2019

On Linux machines users are unable to uncap their framerate in the editor. This issue has been observed in multiple maps, including TM-URO and TM-AnimPhys, as well as Third Person Blueprint projects ...

Missing shadows when combining CSMCaching and Nanite

UE - Graphics Features - Shadows - Jun 28, 2023

A Nanite primitive casting a CSM shadow on another Nanite primitive with "Cast Shadows" disabled, will have it's shadow disappear completely when r.Shadow.CSMCaching = 1. ...

NetMulticast and BlueprintCallable C++ functions reportedly have incorrect parameters

UE - Networking - Nov 7, 2014

Bug report from AnswerHub. Need to figure out why C++ functions tagged NetMulticast and BlueprintCallable send the wrong paramters to some clients. ...

Importing skeletal mesh with LODs and uniform scaling results in multiplicative scale per additional LOD

Tools - Feb 22, 2017

Here's a quick chart showing the current multiplicative pyramid style scaling that's occurring.Import ScalingLOD0LOD1LOD2LOD32.0248160.50.50.250.1250.06255.0525125625 ...

4.22.1 Crash in FVulkanResourceMultiBuffer::Lock

UE - Rendering - Architecture - RHI - Jul 31, 2019

Vulkan Multibuffer Lock mechanism for ReadOnly does not appear to be implemented. Temporary workaround has been provided to licensee. ...

[Standalone Installer] The binaries for Mac are missing

UE - Editor - Content Pipeline - Datasmith - Installers - Mar 1, 2022

Lumen tile classification flicker

UE - Rendering - Graphics Features - Lumen - Apr 19, 2023

While we suggest using screenpercentage at 25%, it is visible at higher percentages. Video showing the flickering:https://udn.unrealengine.com/s/contentdocument/0694z00000Qw4jPAAR ...