The Nanite information and views from the Static Mesh Editor are not available to Nanite Skeletal Meshes in the Skeletal Mesh Editor. ...
LevelSequenceEditor has input priority over the Level viewport and other editor modules even though the Level viewport has been the last one selected. An example would be a cut operation. If you ha ...
The common animated switcher will currently flicker for one frame when its transition animation completes if global invalidation is enabled. This appears to be caused by a visibility change (HitTest ...
LOD Group is not properly set when changing the setting in the static mesh editor. When the LOD Group is changed and the confirmation of overwrite message is cancelled it will still set the LOD Grou ...
Attaching a Skeletal Mesh by setting it's Parent Socket causes the mesh to be offset and rotated User Description: I still need to test using the BP you recommended. I tried again using the charac ...
If a struct has a variable of type Margin and a data table is created based on the struct, the Margin variable will not be editable while collapsed within the data table. ...
Spawn Actor from Class does not accept new values to exposed variables that are altered upon spawn. ...
Parent blueprints do not recognize child class actors as the same type as the initial parent blueprint. This makes it difficult to create a master blueprint for spawning/ai control/etc. ...
When you attempt to take screenshot in a packaged project with the Console Command 'HighResShot 2'. This command works in editor but not in a packaged project. Issue with packaging in Main CL# 248 ...
Axis Scale changes made in Project Settings > Input are ignored in PIE with Dedicated Server enabled. Does not occur while Dedicated Serve is disabled. Reproduced in 4.7.6, 4.8.0, and Main (//depot ...