"Cast Dynamic Shadow As Masked" is not visible at Material Instance. There is no property in Material Instance, but it does not work even if Base property is Enable, so it seems like a bug. ...
Per User: After updating my project from 4.18 to 4.19, I started getting huge FPS drops at regular intervals. I managed to trace back the issue to particle systems with mesh emitters and could repr ...
Print string duration is divided by number of PIE players. ...
When deleted a component in the in world component editor, that name cannot be used for another component until the editor has been restarted. ...
When updating to 4.21, Element previously added to DataTable is missing. This only occur when you move to 4.21. If it change from 4.19 to 4.20, DataTable will keep data. it can restore broken data b ...
Purpose: Create a parent-child relationship using the “Attach Track” After that, I want to release Attach in the middle of the sequence and leave the child. Set "When Finished" of "Attach Track" to ...
SteamVR will crash with dx12 enabled. You may need to attempt to teleport or open the console for the crash to occur. Also confirmed in MAIN 4.24 CL 7713732 ...
A user has reported on salesforce that their RVT material is returning black. After following the publicly available Epic Quick Start guide online I encountered the same issue. The ticket was repor ...
The distance field scene is shared between scene renders in a given frame. However, LOD requests are not tracked over the entire frame, but per scene render (e.g. camera or scene capture). Thus, if ...