TSoftObjectPtr instance loses reference after ClientTravel

UE - Gameplay - Apr 3, 2018

If a TSoftObjectPtr on an instance has a reference to another instance in a level, that reference will be lost when a client travel is performed to travel to that level. Regression?: No This occurr ...

Cloth simulation doesn't work correctly if Compute Skin Cache is ON.

UE - Simulation - Physics - Character - Aug 16, 2018

It seems that cloth simulation doesn't work correctly on 4.20 if Compute Skin Cache is ON. We can easily repro it with Content Example [Link Removed] Is this by design? ...

Net Multicast RPC functions do not fire other session members properly

UE - Networking - Sep 5, 2018

Using a multicast function does not call the function on both client and server. The functionality in this reproduction project can be found in the BP_MyPC blueprint. Regression?: No This occurs in ...

Unable to Play Sequence in PIE when changing levels in C++ with ClientTravel()

UE - Anim - Sequencer - Oct 25, 2018

Changing levels with ClientTravel() breaks ability to activate sequence. Client Travel API: [Link Removed] Confirmed in 4.22 MAIN at CL 4503321  ...

Child Actors are not replicated to clients when the parent blueprint is nativized

UE - Gameplay - Feb 22, 2019

Child actors do not replicate properly to clients when their parent blueprint is nativized. Regression?: Yes This did not occur in 4.20.3 See also [Link Removed] ...

Tessellation not working properly on Vulkan

UE - Graphics Features - Jan 25, 2018

When a user launches content examples with -vulkan tessellation will not be working. Everything tessellated will appear as if it has no tessellation. This issue is also occurring in 4.18 ...

Timelines in ActorBPs no longer function when packaged with Nativization

UE - Gameplay - Blueprint - Apr 9, 2019

Timelines in ActorBPs no longer work in projects packaged with BP nativization. Timelines in LevelBPs still work. Confirmed in 4.23 MAIN @ CL 5806859 ...

PhysX Clang Builds Broken

UE - Simulation - Physics - Nov 5, 2019

Clang physx builds in 4.23 seem to be broken due to a change of GuPersistentContactManifold.h including #pragma warning and no longer ending in a new line. ...

Resetting the RGB values of a Sky Atmosphere's Absorption

Tools - Nov 27, 2019

Resetting the RGB values of the Absorption to a Sky Atmosphere using the 'reset to default' arrow still appears after pressed. Tested in: 4.25 CL#10387577 ...

Modulated Shadow doesn't work

UE - Platform - Mobile - Aug 7, 2020

4.22 is working On Mobile sometimes Modulated Shadow is useful for Cast custom color and value Shadows on Unlit objects(custom celshading for example) ...