No log files are being created for Windows Shipping builds

Tools - Dec 26, 2014

When you package a project for Windows Shipping, The project will not generate a log file when the .exe project is played. The project will generate a log file if you package the project in the De ...

Up Ratio on the Gear Setup for Vehicle Movement Component does not work correctly

UE - Simulation - Physics - Sep 11, 2015

When changing Up Ratio for the Gear Setup in a Wheeled Vehicle's Vehicle Movement Component, there are some weird results. At 1.0 for Gear Setup, the gear should shift once RPM is at max but it will ...

Using 'Show Collision' in an execute console command node is crashing a packaged project.

UE - Graphics Features - Mar 30, 2015

When packaging a project for any platform, If you have 'Show Collision' in an Execute Console Command, you will see the project crash once it is packaged. Log files from the crash have been attach ...

Anim Time Ratio Doesn't Factor In Pin Sequence

OLD - Anim - Aug 12, 2015

In a transition rule, the time assessed in "Time Remaining Ratio" Node does not include/factor time from the Pin Sequence of the animation node. For instance, if the original animation is 20 frame ...

Plane Constraint Normal is not Properly Reset

UE - Simulation - Physics - Jan 26, 2016

In the Character Movement Component, setting the Plane Constraint Normal to a value other than default, and then attempting to change the value back to the default does not revert to the default val ...

Access Specifies set to private displayed no warning when called

UE - Gameplay - Blueprint - Feb 21, 2017

While using an access specifier for a function that is set to private, does not run the function, but it can be placed into another BP with no warning appearing when the BP is compiled. This issue ...

The Find Node Can Crash on Compile After a Blueprint Compile Error

UE - Gameplay - Nov 21, 2019

The "Find" node can cause a crash if the a map with a struct value changes type while connected, is disconnected and reconnected. Compilation fails and crashes the engine. Found in 4.23.1 CL#963142 ...

Movie Render Queue does not render letterboxes to exports with sensor aspect ratios between 16:9 and 1:1

UE - Anim - Sequencer - Jul 28, 2021

There is a discrepancy between how Movie Scene Capture (Legacy) and Movie Render Queue handle letterboxing for sensor aspect ratio's that do not match the export resolution, which seems to be a bug ...

Editor crashes when edit foliage assigned to data layer in foliage mode

UE - World Creation - Worldbuilding Tools - Foliage - Apr 29, 2022

Stale VSM pages after HLOD transition

UE - Graphics Features - Shadows - May 23, 2024

Virtual Shadow Maps do not invalidate pages when HLODs replace meshes. This can lead to inconsistencies between the geometry and the shadows, which can cause artifacts as pages are invalidated. ...