Crash during .zfprj import when Feature detection quality is set to High and Use mosaic images as feature source is set to Yes

RS - Alignment - Dec 19, 2025

Found in 2.0.0.118621 (R200). It appears that the combination of Feature detection - High and Use mosaic images as feature source during .zfprj LiDAR import - Yes. causes a crash. Outcome: RS ...

Subobject ComponentClass overrides cause failing assertions due to UObject reconstruction on AsyncLoadingThread

UE - Engine Scaling - dSTM - Dec 19, 2025

Context The blueprint editor allows you to override an actor component's class in derived blueprints (component details panel -> Component Class). [Image Removed] Problem When a blueprint and it ...

Call In Editor functions not working in blueprints

UE - Editor - Dec 19, 2025

Context When selecting a component on an actor, any CallInEditor functions on the component's class appear as buttons in the details panel. Problem The CallInEditor functions don't execute in Blu ...

Actor Components incorrectly appearing mixed with the Scene Component Hierarchy in the Component Tab of the Blueprint Editor

UE - Framework - Blueprint Editor - Dec 19, 2025

This is a regression introduced by CL 45871568 in ue5-main branch. The new function FFBlueprintEditorDefaultSortUICustomization::SortSubobjectData() in file "BlueprintEditorSCSEditorUICustomization. ...

WorldToClip/ClipToWorld transform in materials not behaving as expected

UE - Rendering - Features - Dec 19, 2025

In 5.3, the specified code will return all 0 or very small as expected. However in 5.4.4 and onwards (also checked in 5.6.1 & 5.7.1), it returns very large numbers. ...

Reflections of Masked Materials incorrect with Lumen HWRT and Max Refraction Bounces > 0

UE - Rendering - Features - Lumen - Dec 18, 2025

Lumen HWRT Reflections of Masked Materials are incorrect when "r.Lumen.Reflections.HardwareRayTracing.Translucent.MaxRefractionBounces" is greater than 0. The same issue occurs if the Post-Process V ...

Area scattering defaults to 0.01 spacing when input is invalid

TM - Tools - Dec 18, 2025

If the user provides an invalid input for Area spacing (for example, using the hotkey 'R' to check the raytraced image), the spacing defaults to a value of 0.01m. Depending on the size of the Area s ...

Changing bIsSpatiallyLoaded can cause an Actor to be duplicated during Play-In-Editor

UE - Engine Scaling - Streaming - World Partition - Dec 18, 2025

Changing bIsSpatiallyLoaded can cause an Actor to be duplicated during Play-In-Editor. As described in the steps to reproduce, if we keep swapping bIsSpatiallyLoaded state and save a Streaming Level ...

Substrate's coverage node does not skip unlit emissive part which have no coverage

UE - Rendering - Features - Shading Models - Dec 18, 2025

Substrate's coverage node doesn't seem to cull masked pixels of unlit emissive slabs. This is an important optimization when using masked unlit particles. When using a lit slab, the instructions for ...

Editor localization causes the GetLinkedAnimLayerInstanceByGroup function to fail in retrieving the corresponding LinkedAnimLayer within the editor.

UE - Runtime - Anim BP - Dec 18, 2025

When using other language(such as Chinese) as editor language, the Group Name of the Animation Interface will be localized to Chinese. In editor, the animation blueprint grab the group from metadata ...