Cannot change Collision Responses once component is custom selected from scene

UE - Gameplay - Dec 27, 2016

Cannot change Collision Response channel once component is custom selected from scene. This is only an issue if the component is selected by first selecting the actor in the world (scene), then sele ...

Destructibles using Form Extended structures with rigid body collision gives wrong hit result

UE - Simulation - Physics - Destruction - Jan 7, 2015

DESCRIPTION: When using form extended structure with DMs that are hit by a rigid body the resulting hit does not reflect the correct actor if they are both using form extended. If a DM without form ...

Direct Capsule Shadows with Point Lights also project shadow on opposite side and direction

UE - Graphics Features - Dec 14, 2016

When using a Direct Capsule Shadows on a skeletal mesh with a Stationary Point light, depending on the point lights placement, light source radius, and nearby surfaces will cast the shadow on the op ...

[CrashReport] UE4Editor_LandscapeEditor!FLandscapeEditorCustomNodeBuilder_TargetLayers::HandleAcceptDrop()

UE - LD & Modeling - Terrain - Landscape - Jul 6, 2017

This is a common crash affecting users in 4.16.2. It is similar to [Link Removed], which was potentially fixed in 4.16.2. Users have not provided any additional information. Source Context 803 ...

Unable to scroll in Structure property window

Tools - Nov 16, 2016

When enough variables are added to a structure to cause the list to be too long for the window, a scroll bar should appear and you should be able to scroll through them. This does not occur. Regres ...

Crash when using "Convert to Variable Curve"

OLD - Anim - Jun 7, 2016

Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 7 8 DECLARE_CYCLE_STAT(TEXT("AnimSeq EvalCurveData"), STAT_AnimSeq_EvalCurv ...

Crash when rendering cinematic in a Separate Process without "-NoLoadingScreen" cmd argument

UE - Anim - Sequencer - Jul 5, 2016

Crash when rendering cinematic in a Separate Process without "-NoLoadingScreen" cmd argument. Occurs in 4.12 and 4.13 in both Matinee and Sequencer Error message: Assertion failed: SizeX > 0 && S ...

Foliage lightmaps for LODs does not look correct

UE - World Creation - Worldbuilding Tools - Foliage - Jun 21, 2016

When using the foliage tool with any mesh that has a LOD the lightmap generates artifacts for the instance. The base LOD will have correct looking lightmaps, however when pulling back and seeing the ...

Crash When Attempting to Add Existing Streaming Levels Already Present in the Levels Window

Tools - Aug 10, 2017

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...

Some Planar Reflections not working on more than one surface if it's a single mesh

UE - Graphics Features - Nov 2, 2016

Planar Reflections only work with a single surface or limited surfaces when it's a single mesh vs multiple meshes making up the piece. Attached is a sample project that will show the issue. Level ...