Anim Time Ratio Doesn't Factor In Pin Sequence

OLD - Anim - Aug 12, 2015

In a transition rule, the time assessed in "Time Remaining Ratio" Node does not include/factor time from the Pin Sequence of the animation node. For instance, if the original animation is 20 frame ...

Crash when editing gameplay tag query in a structure

UE - Gameplay - Blueprint - Feb 20, 2017

When I try to edit Gameplay tag query in a blueprint structure the editor crashes. Regression: No. This issue affects versions: 4.15, 4.14.3, 4.13.2 (Binary Versions) ...

Child Widget Blueprint does not inherit bindings in exe

UE - Editor - UI Systems - Nov 16, 2018

When packaging a project for Windows, Child Widget Blueprints do not inherit bindings. Tested in 4.20.3 (CL -  4369336), 4.21.1 (CL - 4567586), 4.22 (CL - 4572453) ...

Cannot use "ProjectName (Debug) (ProjectName)" debug configuration in VSCode on Mac with binary Engine installation

UE - Foundation - Core - Dec 3, 2018

Attempting to debug in VSCode on a Mac using the ProjectName (Debug) (ProjectName) configuration fails due to a missing precompiled file in the binary Engine installation. REGRESSION: No. The same ...

Calling Console Commands in Python doesn't execute

UE - Editor - Workflow Systems - Feb 5, 2019

The console commands do not execute from Python if optional PlayerController parameter is not filled. Tested in 4.20.3 (CL- 4369336), 4.21.2 (CL - 4753647), 4.22 (CL - 4902349) ...

Trigger Volume Blocks First-Person Template Projectile

UE - Simulation - Physics - Nov 2, 2015

When playing in editor, if you fire your weapon at a trigger volume, the projectiles will bounce off of the volume, regardless of the fact that the collision is set to Query Only. This collision als ...

Ensure on open if custom Project Setting has a reference to a Blueprint that constructs an object

UE - Gameplay - Blueprint - Jan 16, 2019

An ensure is thrown when opening a project if a custom Project Setting has a reference to a Blueprint that constructs an object. The ensure can be found in the Callstack section below. Regression?: ...

Difference in Shader Complexity view mode between Static Mesh and Painted Foliage Actors after Enabling 'Dbuffer Decals' in Project Settings

UE - Graphics Features - Oct 19, 2016

The 'Shader Complexity' view mode is rendering differently between regular Static Meshes and Painted Foliage instances after enabling 'DBuffer Decals' The user is reporting that this does not seem ...

Text block Outline cropped out at large sizes

UE - Editor - UI Systems - Mar 8, 2017

Text block Outline cropped out at large sizes. This affects Grid Panels and was additionally tested with Horizontal boxes with the same result Regression: This issue does not occur in 4.14.3 Binary ...

Unable to compile Runtime plugins

UE - Foundation - Cpp Tools - Plugin System - Jun 27, 2018

Attempting to package a runtime plugin in 4.20 results in the following error: ERROR: System.IO.DirectoryNotFoundException: Could not find a part of the path 'D:\Unreal Projects\4.20\PluginTest\Test ...