'Missing Receipt' error after disabling plugin in binary build and repackaging

UE - Foundation - Cpp Tools - Oct 18, 2018

This was originally found with Android Launch On but also occurs Launching on to Windows with a new project. This will not reproduce when using a build from PerforceogPlayLevel: Setting up ProjectP ...

[CrashReport] AppleIntelHD5000GraphicsMTLDriver!SamplerStage::bindSamplerToTexture()

UE - Graphics Features - Nov 2, 2017

This is a trending Mac/Metal crash coming out of 4.18. Users have not provided any descriptions of their actions when the crash occurred. Callstack from Log[2017.10.30-21.59.52:157][767]LogSlate: T ...

Packaging with plugins GearVR and GoogleVR together cause build failed with multiple definitions of GetHMD()

UE - Platform - XR - Sep 7, 2016

Packaging with plugins GearVR and GoogleVR together cause build failed with multiple definitions of GetHMD(). Log attached for build error and error portion plugged into the callstack box. ...

Packaged content hangs when relaunching on Oculus Mobile device after Closing the application

UE - Audio - Apr 9, 2019

This does not occur with some previously packaged First Person templates that were on the device still namely one from //UE4/Dev-VR 4.21.0 @CL 4277723  It also does not occur with other apps on the ...

Mali graphics debugger enable fails for Mac OSX and Linux

UE - Platform - Mobile - Jan 25, 2019

The path to libMGD.so for packaging has the wrong path separators for OSX and Linux. ...

LOD ScreenSize per platform is not reflected in the mobile preview

UE - Platform - Mobile - Jan 31, 2023

in 5.0 or 5.1, MinimumLOD  per platform can be previewed in the mobile ES3.1 preview mode, but It seems that the LOD ScreenSize per platform is not reflected in the mobile preview. ...

Gradle APKs include all architecture libraries instead of just the target

UE - Platform - Mobile - Aug 11, 2017

AAR files may contain multiple architectures and Gradle is including them all instead of filtering them to only include the active architecture in the APK. ...

Gear VR enabled distribution APKs should not be signed with v2signing with Gradle

UE - Platform - Mobile - Aug 11, 2017

Oculus store does not accept APKs signed with v2 signing from Gradle. ...

Gradle AAR repository directories with $S(PluginDir) are relative instead of absolute path

UE - Platform - Mobile - Aug 1, 2017

Gradle AAR import paths need to be absolute instead of relative since the current work directory used to package Gradle is not the same as Ant. ...

ExponentialHeightFog is not rendering through VR

UE - Platform - Mobile - Mar 14, 2016

ExponentialHeightFog does not render for Gear VR devices when both the device and project are set for Gear VR. However, the fog does appear on a project without Gear VR enabled. Occurs On: GalaxyS6 ...