App on Gear VR crashes when trying to join a listen server as a client

UE - Platform - XR - Dec 10, 2015

If the user tries to join a listen server with an app that is running on the Gear VR the App will stop working. ...

Packaging for IOS fails using SSH from a Windows Binary Build

UE - Platform - Mobile - Oct 23, 2019

Errors in the log: * Undefined symbols for architecture arm64: * "___isPlatformVersionAtLeast", referenced from: * FMetalResourceHeap::CreateBuffer(unsigned int, unsigned int, unsigned int, mtlpp ...

FVulkanDynamicRHI::RHIReadSurfaceData​ incorrect for FLinearColor​.

UE - Rendering Architecture - RHI - Mar 4, 2024

The FLinearColor implementation for FVulkanDynamicRHI is incorrect. FLinearColor stores 32 bit floats in linear space, while FColor stores 8 bit integers encoded with sRGB applied. The implementatio ...

Long delay on iOS Device Output Log can cost loss of logging on some devices

UE - Platform - Mobile - Feb 8, 2019

If the delay to begin printing the log to the window is too long, some of the logging can be thrown out. This issue does not occur with Android Device Output log UPDATE1: The last time I reproduce ...

Skybox not rendering in packaged project with Vertex Fogging enabled

UE - Platform - XR - Feb 10, 2020

Vertex Fogging setting causes skybox material on large skybox mesh to not be rendered. Confirmation for 4.25 blocked by [Link Removed] ...

BulkData Async loading remains in memory

UE - Foundation - Core - Oct 26, 2016

Gil's new loading path may already walk away from this issue. But here's some thing I tested locally if we want to fix this. A simple way to fix is to simply add BulkDataAsync.Deallocate(); ResetA ...

Using the Editor in Fullscreen mode on Linux causes it to freeze and occasionally lock up the computer

UE - Platform - Linux - May 29, 2019

Using the Editor in Fullscreen mode on Linux causes it to freeze and occasionally lock up the computer. This freeze causes the various symptoms described in the Results field. In 4.21.2 (CL-4753647) ...

UnrealCEFSubProcess requires Visual Studio 2013 to be compiled

UE - Foundation - Cpp Tools - UnrealBuildTool - Oct 21, 2016

When trying to build the entire engine solution or UnrealCEFSubProcess directly, Visual Studio 2013 is required to be installed for UnrealCEFSubProcess to complete successfully. There is also an err ...

'Missing Receipt' error after disabling plugin in binary build and repackaging

UE - Foundation - Cpp Tools - Oct 18, 2018

This was originally found with Android Launch On but also occurs Launching on to Windows with a new project. This will not reproduce when using a build from PerforceogPlayLevel: Setting up ProjectP ...

[CrashReport] AppleIntelHD5000GraphicsMTLDriver!SamplerStage::bindSamplerToTexture()

UE - Graphics Features - Nov 2, 2017

This is a trending Mac/Metal crash coming out of 4.18. Users have not provided any descriptions of their actions when the crash occurred. Callstack from Log[2017.10.30-21.59.52:157][767]LogSlate: T ...