When the value of the TMap variable of the child blueprint is changed and compiled, it will restore to the default value of the parent blueprint.

UE - Gameplay - Blueprint - Sep 1, 2021

For TMap variables of type struct created in blueprint, if change the default value in child blueprint and compile, it will restore to the default value of the parent actor. This problem does not o ...

Crash on loading level with Landscape by 2 PIE instances

UE - Graphics Tools - Terrain - Landscape - Jun 16, 2022

IAnimationDataController::Evaluate implementations do not account for compatible skeletons

UE - Anim - Runtime - Aug 25, 2023

Looks like we are missing code in the Evaluate methods similar to what we are doing in  DecompressPose to account for compatible skeletons.  The easiest way to repro is in a standalone game because ...

PCG causes crash when UGrassInstancedStaticMeshComponent is set as a mesh entry for the static mesh spawner node

UE - World Creation - Procedural Tools - PCG Component - May 16, 2024

PCG causes crash when UGrassInstancedStaticMeshComponent is set as a mesh entry for the static mesh spawner node. ...

Baking lighting on Nanite landscape crashes the editor

UE - Graphics Features - May 23, 2024

When static lighting is baked using CPU lightmass for a nanite-enabled landscape it causes an editor crash with this assert: ...\Lightmass.cpp] [Line: 546] Attempting to add the same material twice ...

Improve extra state debug box when net debug drawing

UE - Networking - Aug 28, 2024

With net debug drawing enabled, an extra debug box is drawn around some actors to indicate if the actor is always relevant or if it is distance culled. However, the strange size of this box makes ne ...

Add Substrate Material Support to Lumen Performance Overview

UE - Graphics Features - Substrate - Feb 10, 2025

There is a discrepancy when inspecting Substrate materials in the Lumen Performance Overview. Compared to viewing non-Substrate materials the overview show all surfaces in red indicating that Lumen ...

Overlay materials stop working when Show Collisions

UE - Simulation - Physics - Apr 7, 2025

Overlay Materials are disabled when the Collision showflag is enabled. ...

Importing an FBX twice will cause a crash

UE - Platform - Linux - Apr 9, 2015

When importing an FBX into a project if the "Import" option is chosen rather than "Import All" then importing the same FBX a second time will cause the editor to crash. ...

Drastic increase in FBX import times from 4.9 to 4.10

Tools - Dec 9, 2015

The attached asset (including animation) takes 9 minutes to import in 4.10, where it takes 42 seconds in 4.8 and 4.9. You don't really notice this until you start to get up to larger assets or long ...