Most variable types that do not reference a specific Actor in the level cannot have defaults set in Structs. While this makes sense for Actor references, I don't see why a Struct couldn't reference ...
Material preview doesn't render correctly with using a Static Switch Parameter with Texture Objects. See attached image ...
Editor freezes when rendering directly to C:\ from Sequencer Unable to confirm, but I suspect this could be directly related to the drive being an SSD. The user cannot render to their C:\ and D:\ ...
The Skylight actor cannot be disabled when using 'Hide' from the right-click context menu or using the visibility eye icon in the World Outliner. ...
HTML5 projects, once packaged are not showing up properly in the browser window. They're about a quarter of the size they should be. This does not happen in launch on, only package. This does not h ...
"Position" is misspelled for the node: "Get Bone Position and Orientation" It is currently spelled, "Postion." ...
While the engine currently supports a P4Changelist argument when launching the editor from the command line, we are only currently using it to check out assets through FPerforceCheckOutWorker::Execu ...
After building geometry with multiple box brushes stacked on top of one another, the selection no longer isolates a single brush but acts like all of the brushes are combined. This issue can be res ...
Alembic import transform is flipped on the Y axis and the scale is also rotated for its axis. I've attached a text asset similar to the users to easily identify the issue along with the source Max ...
Landscape grass type lacks the option to disable decals from affecting it. ...