memory leak from incorrect PhysX shape ref counting

UE - Simulation - Physics - Mar 9, 2017

PxShapes are created with a ref count of 1, and it is up to the caller to decrement this once the shape has been attached to an actor. There are a handful of places in the code in which this doesn' ...

Local Array elements with text fields do not take focus after making changes in another field

UE - Gameplay - Blueprint - Aug 7, 2017

The Highlight is gray and the field does not take keyboard focus after making changes in the text field of an element of a local array and then clicking into another. ...

Crash during save level and successive load level

UE - LD & Modeling - Terrain - Landscape - Apr 4, 2018

Changing the Max LODLevel on a landscape causes a crash in content examples. ...

Post Process Volume Priority Doesn't Affect Post Process Materials

UE - Graphics Features - Sep 17, 2018

Post process volume priority doesn't affect post process materials. Found in 4.19 CL# 4033788, 4.20 CL# 4302132, and 4.21 CL# 4369303 ...

Apex Destruction - Destructible Mesh disappears after Fracture

UE - Simulation - Physics - Destruction - Jan 3, 2020

Fracturing a mesh with Apex Destruction in 4.24.1 (CL-10757647) causes the mesh to disappear after clicking Fracture. This behavior was not present in 4.23.1 (CL-9631420). Unable to confirm this in ...

USD Alembic - Groom cache shape changed from MAYA after imported into UE.

UE - Editor - Content Pipeline - USD - Mar 28, 2022

GAS: Ability that destroys owning actor on activate causes crashes due to ABILITYLIST_SCOPE_LOCK

UE - Gameplay - Gameplay Ability System - Oct 31, 2023

A GameplayAbility that destroys its owning actor inside ActivateAbility() causes a crash, because actor destruction will modify the ability list but ActivateAbility() is called within an ABILITYLIST ...

Landscape overdraw bug

UE - Graphics Tools - Terrain - Feb 26, 2026

When Landscape GPU Culling is operational, patches of Landscape will have heavy overdraw. This requires Nanite and Lumen to be disabled - the test project is set up with this by default. This quad ...