LandscapeComponent LodBias doesn't work

UE - LD & Modeling - Terrain - Landscape - Dec 17, 2020

Crash when enabling HZB occlusion culling

UE - Graphics Features - Dec 16, 2020

Enabling HZB Occlusion culling results in a reproducible crash. Looks like a community member noticed this back in preview 2: https://forums.unrealengine.com/unreal-engine/announcements-and-release ...

The LOD is not reflected in Shadow when r.ForceLODShadow is set

UE - Graphics Features - Dec 16, 2020

When I looked into this feature, I noticed that ForceLOD was not set by the code below. Therefore, I confirmed that only Shadow can change LOD by changing as follows.[Link Removed] ...

Fbx import has some scale differences

UE - Editor - Content Pipeline - Import and Export - Dec 15, 2020

A licensee has forwarded an fbx that came out of Nuke. I think the animation is importing into Sequencer correctly, but the objects seem to be scaled. If I take the fbx into Maya and then reexport i ...

Can not find abstract class in actor class dropdown list in GetAllActorsOfClass node

UE - Gameplay - Blueprint - Dec 15, 2020

The behavior of non-variable class pins has changed in 4.26 where abstract classes like AInfo are being excluded from class pickers for general utility functions like GetAllActorsOfClass. This is no ...

Attaching scene component with "SnapToTarget" overrides relative transform on client

UE - Networking - Dec 15, 2020

If received in the same update on a client, a replicated attach with attachment rule "SnapToTarget" will overwrite any replicated changes to the relative transform. Additionally, once a scene compon ...