Characters can fall through a rotating sprite that has been scaled

UE - Gameplay - Paper2D - Oct 23, 2014

A scaled sprite does not appear to consistently maintain its collision for characters near its edges. I'm not certain whether this has anything to do with the character being in a fall state, but th ...

When no root is present, Sequence Recorder sets top bone to origin

UE - Anim - Sequencer - May 12, 2016

With skeltons that don't have a root or have a root that is not at the origin, sequencer recorder will snap it to the origin in it's recorded animations. [Image Removed] ...

FBX imports non-sequentially named Skinxx id's will not import all material elements

UE - Editor - Content Pipeline - Import and Export - Jan 25, 2016

When importing an asset that is using the naming convention for SkinXX to order material elements does not work properly when the elements are not sequential. Any material that is not in sequential ...

Broken assignation of materials when merging meshes

UE - LD & Modeling - Modeling Tools - Mesh Editing - Jul 18, 2019

See the following UDN for a good visual explanation of the bug: https://udn.unrealengine.com/questions/512811/view.html Seems like this was introduced around CL 5639656. ...

Empty Mesh Sections with MergeActors Tool

UE - World Creation - Worldbuilding Tools - HLOD - Sep 27, 2019

Map Check will output the following error, which makes no sense: SM_FourCubes_1 - 1 element(s) with zero triangles in static mesh 'SM_FourCubes' ...

Material Billboard Component doesn't respect screen size when taking into account Camera FOV and AR

UE - Platform - XR - Aug 27, 2020

Material Billboard Component skews when Camera's Aspect Ratio is changed, and varies in size with changes to the Camera's Field Of View. Reported in version 4.25.3 (CL-13942748) and tested in versi ...

The Alpha Coverage Thresholds in texture settings doesn't work as expected

UE - Editor - Content Pipeline - Import and Export - Nov 6, 2020

Light Propagation Volume does not work on Linux

UE - Graphics Features - Feb 1, 2021

It's easiest to see the change on the top of the table or back of the chairs when following the repro steps. I've attached screenshots of the Windows and Linux comparison with Intensity set to 20. ...

Level instance in unloaded data layer stays loaded.

UE - World Creation - Worldbuilding Tools - Level Instances - Sep 19, 2022

Sound Class Radio Filter Volume Functionality

UE - Audio - Jan 12, 2015

When creating a Sound Class and editing/applying the 'Radio Filter Volume' option, the sounds associated with the sound class seem to have their attenuation settings overridden or mixed in with an i ...