Copying a call to a Custom Event or Function in another Blueprint and pasting it in the Blueprint the Custom Event or Function comes lives in will cause a compile warning or failure

UE - Gameplay - Blueprint - Apr 17, 2015

Copying a call to a Custom Event or Function in another Blueprint and pasting it in the Blueprint the Custom Event or Function comes lives in will cause a compile warning or failure. In 4.7.5 it giv ...

Controller input while not focused.

UE - Editor - UI Systems - Slate - Apr 17, 2015

This needs investigation to see if it can be done without causing problematic side effects. ...

Spline component that is altered in the construction script cannot be referenced by the Event Graph

UE - Gameplay - Blueprint - Apr 21, 2015

A Spline component that is altered in the construction script cannot be referenced by the Event Graph. ...

Crash on clicking Column Header in visRT window

Tools - Apr 22, 2015

The Engine will crash when you run the visRT command in Editor and click on an item in the visRT window and the click on a column header. also Reproduced in Main Promotable-CL-2513846 [Link Remove ...

NonSpawnable actors on a sublevel do not animate via sequencer when being added to the level via create instance

UE - Anim - Sequencer - Jul 13, 2016

NonSpawnable actors on a sublevel do not animate via sequencer when being added to the level via create instance. The difference between the cube and sphere is that the cube is set to spawnable in t ...

Blackboard key filtering issues in BTTask_RunEQSQuery

UE - AI - Apr 20, 2015

User reported an issue with BB key filtering while using BTTask_RunEQSQuery. The filtering was inconsistent, sometimes filtering out keys of not matching type, sometimes not. User also reported sele ...

While using an Actor Component, Simulate Physics cannot be toggled with a Click Event if Substepping is enabled

UE - Simulation - Physics - Apr 29, 2015

While using an Actor Component, Simulate Physics cannot be toggled with a Click Event if Substepping is enabled. If Substepping is off, everything works fine. This seems to only happen if an Actor ...

BP Component breaks GPU Collision

UE - Graphics Features - Apr 29, 2015

When an Arrow Component is added to a blueprint and made visible in Game, a GPU Particles collision will fail until the arrow component is outside the Camera Frustum or turned back to hidden in game ...

A Mesh that is attached to a skeletal mesh by a Socket will not accurately follow when transitioning from animation to ragdoll

UE - Gameplay - Apr 29, 2015

A Mesh that is attached to a skeletal mesh by a Socket will not accurately follow when transitioning from animation to ragdoll. This is potentially due to the Frame Delay that the engine uses. ...

Android audio is still audible at 0 volume

UE - Audio - May 4, 2015

Android audio uses -30 dB as minimum volume but it should be lower. ...