Copying a call to a Custom Event or Function in another Blueprint and pasting it in the Blueprint the Custom Event or Function comes lives in will cause a compile warning or failure. In 4.7.5 it giv ...
This needs investigation to see if it can be done without causing problematic side effects. ...
A Spline component that is altered in the construction script cannot be referenced by the Event Graph. ...
The Engine will crash when you run the visRT command in Editor and click on an item in the visRT window and the click on a column header. also Reproduced in Main Promotable-CL-2513846 [Link Remove ...
NonSpawnable actors on a sublevel do not animate via sequencer when being added to the level via create instance. The difference between the cube and sphere is that the cube is set to spawnable in t ...
User reported an issue with BB key filtering while using BTTask_RunEQSQuery. The filtering was inconsistent, sometimes filtering out keys of not matching type, sometimes not. User also reported sele ...
While using an Actor Component, Simulate Physics cannot be toggled with a Click Event if Substepping is enabled. If Substepping is off, everything works fine. This seems to only happen if an Actor ...
When an Arrow Component is added to a blueprint and made visible in Game, a GPU Particles collision will fail until the arrow component is outside the Camera Frustum or turned back to hidden in game ...
A Mesh that is attached to a skeletal mesh by a Socket will not accurately follow when transitioning from animation to ragdoll. This is potentially due to the Frame Delay that the engine uses. ...
Android audio uses -30 dB as minimum volume but it should be lower. ...