Child components that are simulating physics are not moved along with the parent when the parent is moved by AddActorWorldOffset

UE - Simulation - Physics - Jun 18, 2015

If a blueprint has a child component that is simulating physics, that child component will not follow it's parent or make any movement if the parent is moved via AddActorWorldOffset. ...

Changing the case of any node with a String input will not be saved

UE - Gameplay - Blueprint - Apr 20, 2016

Changing the case of any node with a String input will not be saved User Description: Changing case of any string input in BP not accepted But the problem is still happened on any string input of ...

OBJ file causes a `Debug Assertion Failed!` error

UE - Editor - Content Pipeline - Import and Export - Dec 23, 2015

When importing this users file of an OBJ asset there will be an assertion failed error. On the import message if you hit "ignore" until the mesh imports all will work in 4.10 or later. This was no ...

Editable Text crashes on Android

UE - Platform - Mobile - Sep 3, 2015

Editable text crashes the project on Android devices. This does not happen on iOS or Windows. ...

Widget 3D Component is not rendering on specific Android devices

UE - Platform - Mobile - Nov 20, 2015

Widget 3D Component isn't rendering properly on the Samsung devices. I've tested on the Samsung Galaxy Note 2, Samsung Nexus S, Samsung Galaxy S3. I'm not having any trouble on the Nexus 5 though. ...

Setting Multi with ETC2 and PVRTC will select ES3.0 as minimum instead of 2.0

UE - Platform - Mobile - Dec 15, 2016

Chris found a bug where if you set Multi, ETC2 and PVRTC will select ES3.0 as minimum texture instead of ES 2.0 ...

Costs of Static Lights on Render Thread

UE - Graphics Features - Jun 9, 2016

A Japanese developer's making a scene that has over 4000 static point lights. They thought the lights don't affect rendering in runtime. But they realized the RenderThread's costs become bigger. I ...

Force feedback effects only play the value at time 0 in curve

UE - Gameplay - Apr 21, 2017

Force feedback effects will persistently play at whatever the value is set at Time 0 in the curve. This does not occur in UE4/Main ...

Cannot convert Spline Meshes to Static Mesh

Tools - May 10, 2017

Cannot convert Spline Meshes to Static Mesh. Note that the repro deals with a case where there is only one mesh along the spline. If you split the spline more, you'll see that the created static m ...

Materials Using the Time node have a different time when used in a widget than those applied to object in the level

UE - Editor - UI Systems - Aug 16, 2017

The time on a material that is used in UMG does not sync up with the time provided in the same material when used on an object in the scene. The time continues to tick up from the time the editor is ...