Default pose is displayed in the first frame when playing with Sequencer

UE - Anim - Sequencer - Jan 28, 2020

The problem is that the camera is evaluated when the sequencer is played, but the animation does not seem to play properly. It seems that the licensee found this problem when implementing it in C++, ...

Recently created projects using the Live Launcher do not show up in Editor Recent Projects menu

UE - Editor - May 26, 2021

Recently created Projects not showing up in editor ...

Landscape smooth and flatten tools deform the terrain incorrectly

UE - Graphics Tools - Terrain - Landscape - May 25, 2022

The Landscape smooth and flatten tools can deform the landscape incorrectly causing chunks of the landscape to be removed (see attached image). ...

Burn ins are not composited onto media renders using the MRQ

zComponent - Archive - Jan 17, 2023

In 5.1 media exports will not have the burn in composited onto them.  ...

Cull Distance Volumes don't work with WP

UE - Engine Scaling - Streaming - World Partition - Jul 19, 2023

drag the progress bar in level sequence would crash in debug editor

zComponent - Archive - Aug 17, 2023

it seems in FSequencerTimeSliderController::ComputeFrameTimeFromMouse the CursorPos is -nan ...

Tooltips not appearing in Editor when hovering over assets due to Slate Cursor Move settings

UE - AI Workflows - UI Systems - Slate - Feb 3, 2026

User noticed that when Slate.EnableSyntheticCursorMoves is set to false the editor UI tooltips no longer display. As noted by the user, modifying Slate.CursorSignificantMoveDetectionThreshold to at ...

Scrubbing the timeline in Sequencer can hang the editor when operating on constrained actors with complex control rigs

UE - ACT Character - Anim in Engine - Sep 11, 2026

The issue is caused by UAnimDetailsProxyManager::ForceUpdateProxyValue triggering evaluation of constraints that are attached to control rigs. When scrubbing, requests to ForceUpdateProxyValue are ...

Setting World to Meters in the World Settings to a large number will cause the console to show incorrectly in VR

UE - Platform - XR - Jan 4, 2016

If the User changes the "World to Meters" setting in the World Settings this will cause the console to appear offset when brought up in VR. Note: the number used was 3600 ...