Screen tearing with ARKit enabled applications

UE - Platform - XR - Oct 9, 2019

Screen tearing occurs when navigating the device around the AR space. ...

CrashReportClientEditor crashes when starting Unreal Engine

UE - Foundation - Core - CrashReportClient - Jul 21, 2020

Destroying a camera actor makes the level Dirty

UE - Graphics Features - Oct 29, 2020

This does not occur except for Camera actors. ...

Regression in editor performance in D3D11

UE - Rendering - Architecture - RHI - Mar 3, 2021

D3D11Commands.cpp is doing FName resolutions in the critical fast path. This looks to be a regression from the memory freezing refactor. ...

r.MaxAnisotropy does not work in editor

UE - Graphics Features - May 21, 2021

Setting r.MaxAnisotropy by console in editor has no effect on texture sampler's MaxAnisotropy. If the startup value of r.MaxAnisotropy is 8, then the MaxAnisotropy is always 8 no matter how  r.MaxA ...

MoviePipeline: Python Editor example can double-up objects in-scene

UE - Anim - Sequencer - Jan 4, 2022

See the UDN for sample project. This is caused by the Editor Python sample not using the UMoviePipelineQueueSubsystem, which (when rendering) blocks the Sequencer from auto-binding to PIE. The fix ...

Force Feedback Components continue to apply when game is paused

UE - Gameplay - Input - Mar 5, 2021

Looks like this was introduced as part of PR#5337 [Link Removed]. It forces bProcessFeedback to always be true regardless of the paused state.  ...