While using an Actor Component, Simulate Physics cannot be toggled with a Click Event if Substepping is enabled. If Substepping is off, everything works fine. This seems to only happen if an Actor ...
When an Arrow Component is added to a blueprint and made visible in Game, a GPU Particles collision will fail until the arrow component is outside the Camera Frustum or turned back to hidden in game ...
A Mesh that is attached to a skeletal mesh by a Socket will not accurately follow when transitioning from animation to ragdoll. This is potentially due to the Frame Delay that the engine uses. ...
Android audio uses -30 dB as minimum volume but it should be lower. ...
Cannot derive from ADecalActor in your game modules as not all of the functions are exposed and you get linker errors. ...
Inherited components in Child Blueprints cannot be dragged into the Event Graph to access their variables. Searching for the Getter in the Event Graph works as expected. This seems inconsistent with ...
Crash occurs when inputting a Scalar Parameter into the New to 4,8 Grass Node. Also reproduced in Main Promotable-CL-2535351 ...
When spawning an instance of a blueprint using an archetype that is not a class default object, child components will be attached to the template component instead of the instance. ...
Once a project is packaged, If you enter the console command 'Show Collision' and the 'Quit', the project will crash upon closing. This is only occurring in a packaged project and not happening whe ...
When causing an impact on a destructible mesh the entire mesh will fracture, instead of only breaking around the impact point. Test project attached in UDN post ...