Geometry collection components report incorrect mass for character movement components

UE - Runtime - Deformable - Sep 24, 2024

A player cannot move heavier GC objects even if we have a valid setup due to the GC not reporting the correct mass.  ...

Crashing when toggling maps containing Color Correct Regions

zComponent - Archive - Nov 19, 2024

When maps with Color Correct Regions are streamed into another map have their visibility toggled during runtime, it will cause a memory access violation and crash the editor. ...

Editor FPS has significant drop when moving a BSP brush in level with multiple BSPs

UE - Runtime - Character - Jan 8, 2025

Editor performance plummets when moving BSP brushes in a level with several other BSP brushes present. Navmesh regeneration is the main cause as the full bounds for all BSP are used to determine whi ...

Two-sided geometry cannot be enabled for re-imported models when converting from previous versions

TM - Interoperability - Jan 28, 2025

When converting files from previous versions of Twinmotion to Twinmotion 2025.1, re-importing any existing imported geometry will cause the geometry to be re-imported with two-sided geometry disable ...

Resource Collector does not compress files when the Compress files option is selected.

TM - Core - Jan 20, 2025

The Resource Collector does not compress the project and maps even if the option was checked. ...

Crash when two textures reference eachother as composite textures

UE - Texture - May 28, 2025

When (unintentionally) trying to set one texture as the composite texture of another, which itself is the composite texture of the first, a stack overflow occurs leading to a crash: in UTexture::Pos ...

Rotated RetainerWidget does not account for rotation during hit testing

UE - AI Workflows - UI Systems - Jan 21, 2026

Hit testing for widgets contained within a RetainerWidget does not correctly account for rotation applied via render transforms . While the content renders with the expected rotation, hover and clic ...

GameplayTags meta "Categories" return warning when all categories are not present inside the FGameplayTagContainer

UE - Gameplay - Gameplay Tags - Jan 12, 2026

Categories are not processed correctly for gameplay tags when meta "Categories" is used. Categories filter which categories appear for the mentioned gameplay tag variable and with recent changes, it ...

Panini Lens Projection and Post Process buffers broken

UE - CAPT - Color Pipeline and Rendering - Mar 9, 2026

Panini Lens Distortion does not appear to affect some buffers (SceneDepth, CustomDepth, WorldNormal, etc.) consistently. These buffers behaved correctly in 5.3 ...

Rotation gizmo affects post processing and reflections in the scene

Tools - Jul 6, 2015

This has been around since public launch. The rotation widgets emissive material will cause trouble with the post processing and reflections in the scene. Especially troublesome if you with bloom an ...