If the user disables the oculus rift plugin without disabling the oculus input and oculus library plugins the project will crash on opening. ...
After deleting a node, other off screen nodes tend to snap back into place when panning across the blueprint. ...
Can't export more than one LOD level from editor. ...
User provided a project that the Distance Ray Trace Shadows are generating stripes across the meshes. Cascade Shadow Maps are also (if turned on) generating a series of stripes in the transition zo ...
We currently have a Log console command that processes console commands starting with "Log". This causes it to erroneously capture any attempt to change the cvars Log.Timestamp or Log.Category. ...
When using Z-up for Axis Conversion on export using FBX 2016 from a modeling program (3DS Max 2016 used for this test), this axis selection will fail to import with the warning listed below. If usin ...
A licensee reported one of their map crashes on open when they tried to migrate from 4.12 to 4.14. There was no crash in 4.13. This seems to be caused by a certain BP actor that adds InstancedStat ...
The log2 function does not exist in libc.so on older Android. Using FMath::Log2 instead solves the issue. ...
Packaging with GoogleVR (Daydream) fails with Gradle enabled: https://answers.unrealengine.com/questions/678203/417-exporting-daydream-project-with-gradle-results.html ...
There is no default image in the Engine for the iOS Marketing Icon. ...