As reported on UDN. If using a custom postprocess which replaces the tonemapper, FXAA doesn't work. ...
The SplineNavModifierComponent does not have the same behavior as regular nav modifier components where the modifier can specify that it only replaces a given NavArea class. Setting the area class t ...
Starting with an asset (static mesh for instance) with a precise rotation value (such as a whole number) in the details panel will result in a imprecise, slightly fractional off value when rotated ...
Using the Editor Utility Widget to add components to objects in UE does not appear to function as expected. I reproduced this 8/8 times in UE 5.1, 5.0, and 4.27, confirming that this is not a regres ...
Sprites don't adjust the default size of a brush when selected for a UMG brush. ...
Render Target Material is clipped as an Image within UMG when attempting to set to fullscreen while playing in Standalone mode. The interesting thing I noticed about this bug is that the issue is n ...
When setting up categories for your widgets in the Event graph the categories will revert back to default after compiling the blueprint ...
"There's a bug with the menu where you cant get to the next step (server browser or host) when you have a VR headset plugged and available. The "Next_Btn" button is greyed out on the last step. You ...
Crash when using save all, when there is a 3D widget on an invisible sublevel ...
In mobile preview and device, UMG displays way darker image than in the editor. ...