When defining an FQuat variable in code, any name given to the variable will be replaced by the name "Rotation" in the editor. Workaround: Using FRotator instead of FQuat gives the correct variable ...
When game is built with Nativize Blueprint and the client who is connected to a host tries to server travel along with the host, a assert is hit. ...
Incorrect Root Motion Rotation on AnimSequences created with Sequence Recorder ...
Spring Arm Component causes vehicle to jerk forward and backwards in a multiplayer environment. ...
Exporting DataTable to CSV will include a string of random characters. ...
Reparenting a blueprint derived from Trigger Sphere to Trigger Capsule will cause the editor to crash. This is a regression. This did not occur in 4.11.2. Source Context: 163 164 ...
Running a project with OpenGL4 command causes planar reflections to improperly reflect what is placed below the planar reflection. This is inconsistent with how planar reflections behave on Windows ...
When character input is defined in code, adding a call to the Get[AxisMapping] node in blueprints causes input for the specific mapping to fail. Note: This only affects code based input, Blueprint ...
If a sublevel is duplicated and contains a landscape, the editor will crash when the duplicate level is added to the persistent level as a sublevel. Frequency 4/4 Regression (yes) issue (does not ...
UObjectProperty properties within a UActorComponent class aren't exposed for editing in the Details panel when choosing to edit native component defaults in the BP editor. ...