Instanced Static Mesh does not apply World Aligned Material correctly

UE - Graphics Features - Aug 22, 2016

If you apply a material that uses World Aligned Blend to an instanced static mesh, it will display differently than an non-instanced static mesh with identical settings. They only look identical if ...

Freeze when replacing references with more than one reference

UE - Gameplay - Blueprint - Aug 23, 2016

If the user tries to replace a reference to a variable with multiple wires (one that should break and one that shouldn't) the Editor freezes up. ...

The 'Console Variables' option does not Output an HTML file

Tools - Aug 23, 2016

No HTML file is created when using the newly added 'Console Variables' help menu option. This option is the same as entering 'Help' into the console command window. Neither of these options produce ...

Reimport option overrides animation asset

Tools - Aug 23, 2016

When an FBX is imported with multiple animations, selecting any animation in the content browser and choosing the Reimport option will replace the selected animation with the first animation from th ...

Packaged project crashes when playing sound from blueprint library with enum input after nativizing blueprints

UE - Gameplay - Blueprint Runtime - Aug 23, 2016

Packaged project crashes when playing sound from blueprint library with enum input after nativizing blueprints. Frequency: 5/5 Notes If nativize blueprints is turned off, the packaged project wor ...

Memory Leak Sculpting Landscape with background DDC generation enabled

UE - LD & Modeling - Terrain - Landscape - Aug 24, 2016

There appears to be a memory leak when sculpting landscapes using the sculpt tools on a landscape with a material applied. Notes User left this comment: I tracked it down to the UCookOnTheFlySer ...

Editor freezes when rendering directly to C:\ from Sequencer

UE - Anim - Sequencer - Aug 24, 2016

Editor freezes when rendering directly to C:\ from Sequencer Unable to confirm, but I suspect this could be directly related to the drive being an SSD. The user cannot render to their C:\ and D:\ ...

Pressed and Normal Padding appears to have no affect on buttons in UMG

UE - Editor - UI Systems - Aug 24, 2016

Pressed and Normal Padding appears to have no affect on buttons in UMG ...

Float Particle Parameter for Point Gravity Strength Raw does not work

UE - Graphics Features - Aug 24, 2016

The Distribution Float Particle Parameter setting for Point Gravity Source "Strength Raw" doesn't accept values being passed into it from Blueprint. ...

Opening a widget blueprint on Linux causes editor to crash

UE - Platform - Linux - Aug 25, 2016

The editor crashes when attempting to open a widget blueprint. ...