LIVE: Beam Particle Systems distort if camera is placed along the tangent's axis

UE - Graphics Features - Nov 5, 2014

A Beam Particle System that uses a tangent in its source and target setup will distort if viewed from along the tangent's axis. (See attached Picture) This hold true for all 3 axis . ...

Framerate stutter with Smooth Framerate set to 60/60 and in Fullscreen

UE - Graphics Features - Mar 4, 2015

With a locked Smooth Framerate of 60 Min / 60 Max and in Fullscreen Standalone mode, there is a transparent bar like stutter in the framerate that runs through the playing cinematic. Also Reproduce ...

The mouse is restricted to the window bounds after Resuming from the Menu in the Blueprint_HUD level of Content Examples

Docs - Samples - Dec 29, 2014

After Resuming from the Menu in the Blueprint_HUD level of Content Examples, looking around with the mouse is restricted to the window bounds. Clicking inside the viewport resolves the issue. ...

Editing multiple Math Expressions will crash the editor

UE - Gameplay - Blueprint - Dec 30, 2014

Editing multiple Math Expressions will crash the editor. ...

Material preview black when using Static Switch Parameter with Texture Objects

UE - Rendering Architecture - Materials - Aug 28, 2015

Material preview doesn't render correctly with using a Static Switch Parameter with Texture Objects. See attached image ...

Color Picker closes when selecting a new color for a Linear Color in a Struct

UE - Gameplay - Blueprint - Nov 20, 2015

The color picker will close when selecting a new color for a Linear Color variable if the Value property is set to a value other than 0 within a Struct. This does not seem to occur with the color p ...

Editor freezes when rendering directly to C:\ from Sequencer

UE - Anim - Sequencer - Aug 24, 2016

Editor freezes when rendering directly to C:\ from Sequencer Unable to confirm, but I suspect this could be directly related to the drive being an SSD. The user cannot render to their C:\ and D:\ ...

Skylight does not honor the Visibility settings when hidden

UE - Graphics Features - Sep 19, 2016

The Skylight actor cannot be disabled when using 'Hide' from the right-click context menu or using the visibility eye icon in the World Outliner. ...

Undoing In Blueprint Editor Clears Component Selection

UE - Gameplay - Blueprint - Apr 25, 2016

When editing a value in the details panel of a component, if you attempt to undo the changes, the component is no longer selected. The value gets undone as expected, but it is unexpected that the co ...

BlockingVolume is not working in Infinity Blade: Ice Lands once packed

Docs - Samples - May 11, 2016

BlockingVolume is not working once packaged while using the Frozen Core map from Infinity Blade: Ice Lands. BlockingVolume is working if you manually add it to Infinity Blade: Ice Lands. This has be ...