When the console command "Stereo On" is used to start a game in fullscreen, objects in the level appear with a slight blur. Pressing Alt+Enter will "refresh" the screen and eliminate the blur effec ...
Editor is crashing when copying a copied instance of a blueprint in the level. We were unable to reproduce this issue adding a component to the blueprint through the blueprint editor. This issue on ...
Get VR Focus State will cause a crash in standalone if an HMD device is in use ...
Cannot hide most Blueprint categories from the Class Settings of a bp. x = Cannot hide Actor - Hid-able Add Component - x Add Event - x AI - x Animation - Hid-able Audio - Hid-able Canvas Render T ...
When a custom event has an input whose type is a reference to an object (Actor-Reference, Player Controller - Reference, etc) and is set to pass-by-reference, passing a reference to the "self" bluep ...
If the user tries to use split screen in the editor along with VR preview, the editor will crash ...
When unloading a level containing a decal that is using a dynamic material instance the editor will crash. ...
Standalone window in editor will hit assert in a bit of time. Issue doesn't happen is playing standalone via Visual Studio. ...
A crash occurs when LevelInstance with LevelBehavior set to "Standalone" is loaded in a standalone game. Specifically, when LevelInstance is deleted by moving outside the loading range of the worldp ...
If the user adds two widgets to a switcher and then tries to drag one out of it the editor will crash ...