When adding a Text3D actor (after placed as Child Component), into viewport the actor renders backward and not as expected. I was able to reproduce this issue in 4.25.3, but did not have this issue ...
Enabling Stochastic Rect Lights with Ray Tracing causes the project to crash. Reported and tested in version 4.26.0(CL 14419252). Tested and not found in version 4.25.3(CL 13942748). ...
Following code fixes this issue in FQuadricSkeletalMeshReduction::ReduceSkeletalMesh Section.ChunkedParentSectionIndex = bIsChunkedSection ? CurrentParentSectionIndex : INDEX_NONE; // ...
A forum user reported an issue where object geometry occlusion would be missing when Ray Traced shadows were enabled. I was able to reproduce the issue internally where occlusion seems to be missing ...
[Image Removed] It imports correctly in UE with interchange import:[Image Removed] ...
Attempting to build lighting will stay at 0% and eventually fail if there is not internet connection for the computer. ...
Editor immediately crashes if a variable is set to type Curve Table Row Handle within a structure. Frequency: 2/2 Crashreporter: N/A ...
Array inputs in Custom Events cause a compiler "note". On compile, "NOTE" is added to the node, and this appears in the Compiler Results: "Info No value will be returned by reference. Parameter 'Lis ...
If two line traces are run one right after the other to the same end point but different start locations, at times the second trace will incorrectly register hitting other objects though the trace l ...