Text3d renders backwards.

UE - Rendering Architecture - RHI - Aug 10, 2020

When adding a Text3D actor (after placed as Child Component), into viewport the actor renders backward and not as expected. I was able to reproduce this issue in 4.25.3, but did not have this issue ...

Crash enabling Stochastic Rect Light with Ray Tracing

UE - Graphics Features - Lumen - Oct 13, 2020

Enabling Stochastic Rect Lights with Ray Tracing causes the project to crash. Reported and tested in version 4.26.0(CL 14419252). Tested and not found in version 4.25.3(CL 13942748).  ...

Skeletal mesh reduction - Material settings are lost when regenerating the LOD in a mesh with a reduced material section

UE - World Creation - Worldbuilding Tools - HLOD - Nov 25, 2020

Following code fixes this issue in FQuadricSkeletalMeshReduction::ReduceSkeletalMesh Section.ChunkedParentSectionIndex = bIsChunkedSection ? CurrentParentSectionIndex : INDEX_NONE; // ...

Ray Traced Shadows ignore mesh occlusion on water when enabled

UE - Graphics Features - Ray Tracing - Apr 25, 2024

A forum user reported an issue where object geometry occlusion would be missing when Ray Traced shadows were enabled. I was able to reproduce the issue internally where occlusion seems to be missing ...

All objects imported through Interchange use smooth shading.

TM - Interoperability - Dec 7, 2023

[Image Removed] It imports correctly in UE with interchange import:[Image Removed] ...

Building lighting fails on Linux without Internet connection

UE - Platform - Linux - Jul 6, 2015

Attempting to build lighting will stay at 0% and eventually fail if there is not internet connection for the computer. ...

Setting struct variable to CurveTableRowHandle crashes editor

Tools - Sep 9, 2015

Editor immediately crashes if a variable is set to type Curve Table Row Handle within a structure. Frequency: 2/2 Crashreporter: N/A ...

Array inputs in Custom Events cause a compiler "note"

UE - Gameplay - Blueprint - Sep 1, 2015

Array inputs in Custom Events cause a compiler "note". On compile, "NOTE" is added to the node, and this appears in the Compiler Results: "Info No value will be returned by reference. Parameter 'Lis ...

Running traces consecutively sometimes register incorrect hits

UE - Gameplay - Apr 6, 2015

If two line traces are run one right after the other to the same end point but different start locations, at times the second trace will incorrectly register hitting other objects though the trace l ...