nDisplay - DeprojectScreenToWorld alignment is off

UE - Virtual Production - nDisplay - Dec 3, 2018

Using nDisplay DeprojectScreenToWorld does not have proper alignment when clicking on the screen.  [Link Removed] ...

Dragging & Dropping Asset from Content Browser -> Blueprint Node has wrong Drag/Drop Icon

UE - Gameplay - Blueprint Editor - Jan 14, 2019

This appears to be an issue with all asset types, not specific to materials. Data Tables, Level Sequences, etc. Image shows the "No" cursor that shows up when attempting the drag/drop. This should ...

If using Launcher build, Advertising Identified (IDFA) code for iOS can NOT be disabled by project settings

UE - Platform - Mobile - Jun 18, 2019

By [Link Removed], user can disable IDFA without customizing engine code. But, if using Launcher build, the added settings( Enable Advertising Identified(IFFA) ) does NOT work correctly. Because eng ...

Copying and pasting a material function renders all of the duplicates inputs as not having default values

UE - Rendering Architecture - Materials - May 22, 2019

The top material function was placed in a graph directly. The second was generating by copying the first node. Note that the input pins changed color which indicates that each input on the new modul ...

Regression: External owned Spawnable object disappears when the sequencer movie is finished.

UE - Anim - Sequencer - Nov 26, 2020

Regression: external owned spawned actors stays in 4.25 & 4.25 plus but it is removed from 4.26P5, 4.26P6, 4.26P7 ...

Expose input action from enhanced input component delegates

UE - Gameplay - Input - Jun 9, 2021

From a delegate there is no easy way to access the action that triggered the delegate. Whilst this is mostly inherent (an OnJumped handler implies the Jump action) it would be better to provide dire ...

"Navmesh needs to be rebuilt" error message while running a Listen Server and Client

UE - AI - Navigation - Mar 1, 2022

Navmeshes produce a "Navmesh Needs to be rebuilt" error while running a Listen Server and a Client. ...

[Device Swap] - Ensure when connecting a controller or USB audio device while audio is playing in PIE

UE - Audio - Mar 11, 2022

Ensure when swapping to a newly connected USB audio device.  {no format} Ensure condition failed: Cache.Contains(DeviceIdName) [\build++UE5\Sync\Engine\Source\Runtime\Windows\AudioMixerXAudio2\P ...

Crashes when playing Slomo on NiagaraSystem with Solo and DesiredAge.

UE - Niagara - Mar 23, 2023

When Slomo 2 is used to speed up the process, TicksToProcess is greater than 1, which means that ManualTick is called several times during one loop.  When playback is completed by a ManualTick in t ...

Incorrect keying when a Transform Origin is applied

UE - Anim - Sequencer - Mar 28, 2023

See steps to repro. Our key recomposition algorithms need to take into consideration the Transform Origin manipulations. ...