When the Experimental HTML5 Networking Plugin is enable in the editor it allows for C++ classes with the WebSocketNetDriver parent to be created. Creating a C++ class of this type fails in the edit ...
Users can select ctrl + z while playing in Editor causing PIE to stop and undo last change, often freezing the editor temporarily, and sometimes causing a crash. Workaround: This does not occur if ...
"Asterisk" is misspelled as "Asterix" in a Blueprint Node ...
In the Animgraph of an AnimBlueprint, Using Custom Blend Logic results in the "Frames to Cache Pose" field being duplicated if "Delayed Freeze" is selected. However, if "Standard" or "Freeze" is s ...
When a particle system has a ribbon trail it will not render when viewed in a packaged game. Attached sample asset from Content Examples with Ribbon Trail. This issue did not occur in 4.10.4, bu ...
Destructible chunks will flicker after the DM has been fractured. These chunks will flicker until they are in a sleep state. Using Sensitive Sleep Family will allow this to stay prolonged. Waking th ...
Enable fullscreen immersive on kitkat and above devices does not properly work on devices with onscreen buttons. ...
Noticing an issue when keying a camera and then playing back the animation it turns or spins in directions i never intended. Think we need check box for toggling Use Quaternion linear interpolation ...
Play Rate does not affect audio tracks. Slowing the play rate also causes the audio tracks to repeat with an offset. Note: This is working straight from a Sound Wave. If you use a sound cue, the ...
Functions such as BeginPlay that are overridden in a Game Session class do not seem to be getting called. ...