Linux crash on Import

UE - Platform - Linux - Jun 2, 2016

Attempting to import content into a project causes the editor to crash on Linux ...

Transition Notifies Available for Selection in Character Blueprint

OLD - Anim - Sep 21, 2015

Transition Notifies are available for selection in Event Graph of the Character Blueprint even though, apparently, they only function in the Event Graph of the AnimBlueprint. ...

Translucent Dbuffer Decals not Rendering in Material Editor Preview Window

UE - Rendering Architecture - Materials - Sep 30, 2016

Dbuffer decals with a Translucent Blend Mode are not rendering in the preview window of the Material Editor. Note I noticed the Default Blend Mode for Dbuffer Decals is set to Translucent now inste ...

Start Awake flag is ignored in Streaming levels

UE - Simulation - Physics - Sep 30, 2016

Setting the Start Awake flag of a component to false is not respected when the actor is in a streaming level. ...

The Web browser widget appears to be offset

UE - Editor - UI Systems - Oct 24, 2016

The Web browser widget appears to be offset. The web browser widget appears to be offset and does not scale itself to fit the bounds of the widget. Note: This appears to function correctly in 4.13. ...

References for a return node do not appear to update when changing the class settings for the "Create widget" node

UE - Editor - UI Systems - Oct 24, 2016

References for a return node do not appear to update when changing the class settings for the "Create widget" node. The return node does not appear to update the expected out put and instead throws ...

Particle Effects Do Not Play in Transition Maps

UE - Graphics Features - Oct 24, 2016

Particle effects do not seem to be playing in transition maps. Found in 4.13.1. Reproduced in 4.12.5 and 4.14 Preview 1. ...

A canvas panel is created for blank widgets when reopening the editor

UE - Editor - UI Systems - Oct 25, 2016

A canvas panel is created for blank widgets when reopening the editor. The canvas panel returns when the editor is restarted if the widget is empty ...

Spawn decal at location's default rotation values change after splitting the rotation pin

UE - Gameplay - Blueprint - Sep 9, 2016

Spawn decal at location's default rotation values change after splitting the rotation pin. Splitting the rotation pin appears to swap the rotation values for x and y. ...

Entering nine or more digits into a numerical field will change the value upon confirmation

Tools - Sep 9, 2016

If a value with nine or more digits is entered into a numerical field the number the last few digits will be converted to another number upon accepting input. This happens in blueprints as well as ...