[MetaSounds][Sine Generator] - Ensure in MetasoundEnum.h

UE - Audio - MetaSounds - Mar 25, 2022

Live Ensure seen in Crash Reporter. Crash Reporter Link: [Link Removed] Hit 13 times by 4 users.Ensure condition failed: Converted [File:D:\build\++UE5\Sync\Engine\Plugins\Runtime\Metasound\Source\ ...

UGameplayStatics::SpawnEmitterAttached keeps relative location when SnapToTarget is used.

UE - Gameplay - Aug 10, 2016

UGameplayStatics::SpawnEmitterAttached will keep relative position when using SnapToTarget. ...

[MRQ] Simulating in editor during runtime rendering causes an assertion to fail after rendering is done

UE - Graphics Features - Apr 19, 2022

Simulating in editor during runtime rendering causes an assertion to fail after rendering is done. Repro Rate: 4/4 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did not occur there ...

Crash when Playing in Mobile Preview with Capsule Direct Shadows

UE - Platform - Mobile - Jul 15, 2016

When Capsule Direct Shadows are enable, attempting to play in Mobile Preview will cause the preview to crash. ...

Compilation error when using Particle SubUV in Niagara Mesh Particles with Raytracing enabled.

UE - Niagara - Oct 12, 2021

The licensee has shared the following workaround for modifying NiagaraMeshVertexFactory.ush. struct FVertexFactoryInterpolantsVSToPS { TANGENTTOWORLD_INTERPOLATOR_BLOCK #if USE_PARTICLE_SUBU ...

Crash Occurs When Using the Hide Bone by Name Node

UE - Gameplay - Oct 18, 2016

The editor is crashing when attempting to hide a bone using the Hide Bone by Name node after using the Set Master Pose Component. ...

[CrashReport]UnrealEditor-Bridge!void TSparseArray<TSetElement<TTuple<FString,AStaticMeshActor *> >,TSparseArrayAllocator<TSizedDefaultAllocator<32>,FDefaultBitArrayAllocator> >::Empty(int) [SparseArray.h:366]

Quixel - Mar 14, 2022

Generated from CrashReporter Error Message: Assertion failed: IsValid() [File:D:\build\++UE5\Sync\LocalInstall\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 1008] ...

[CrashReport] UE4Editor_UnrealEd!UEditorEngine::TeardownPlaySession() [playlevel.cpp:595]

Tools - Aug 30, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: EditorWorld == G ...