If FActorSpawnParameters::bRemoteOwned is set to true, calling SpawnActor with this spawn param on begin play has different behavior than calling the SpawnActor elsewhere during runtime. If using n ...
Reported by a licensee: We currently force the MODULE_API_VERSION to be the same as our release of 4.8.0, even if licensees are using a custom version scheme. This can cause content that will refus ...
The player always faces the same direction when spawned if the user is using Gear VR. The issue does not occur in PIE or stand alone. This appears to only happen on the device Tested on the Galaxy ...
The Web browser widget appears to be offset. The web browser widget appears to be offset and does not scale itself to fit the bounds of the widget. Note: This appears to function correctly in 4.13. ...
In another related bug UE-38381, but this bug causes the cube to instantly move to where your mouse is located after shift is released a second time. This occurs in 4.13 therefore not a regression ...
This occurs for both Code and BP Vehicle and VehicleAdvanced projects tested in both DebugGame and Development packaging configurations Devices: tvOS 10.0 iPhone6S+_6241 OS: 9.3.5 ...
Calling a custom event in a sublevel blueprint of a sublevel that is currently hidden will not show the custom event's function in the context menu. Regression (no) issue (does) occur in 4.11.2 ...
Blueprint thumbnails that are updated via the construction script update on tick in the Content Browser, even when no change has been made to the blueprint. Regression (Yes) issue (does not) occur ...
Blueprints with a mesh call the UCS continuously when focusing the thumbnail in the content browser. This is easily visible with a Print String in the UCS causing log spam. This does not occur in ...
Enabling and processing root motion causes animation to rotate the wrong direction. Roll instead of Yaw. Pitch instead of roll etc. This error does not occur in UE 4.6. ...