Setting FActorSpawnParameters::bRemoteOwned causes inconsistent behavior when spawning actors

UE - Gameplay - Sep 13, 2016

If FActorSpawnParameters::bRemoteOwned is set to true, calling SpawnActor with this spawn param on begin play has different behavior than calling the SpawnActor elsewhere during runtime. If using n ...

API version is incorrect for licensee versions

UE - Foundation - Core - Jun 26, 2015

Reported by a licensee: We currently force the MODULE_API_VERSION to be the same as our release of 4.8.0, even if licensees are using a custom version scheme. This can cause content that will refus ...

Player always spawns facing the same direction on the device for Gear VR

UE - Platform - XR - Mar 30, 2016

The player always faces the same direction when spawned if the user is using Gear VR. The issue does not occur in PIE or stand alone. This appears to only happen on the device Tested on the Galaxy ...

The Web browser widget appears to be offset

UE - Editor - UI Systems - Oct 24, 2016

The Web browser widget appears to be offset. The web browser widget appears to be offset and does not scale itself to fit the bounds of the widget. Note: This appears to function correctly in 4.13. ...

Shift drag objects pivot causing broken movement

Tools - Nov 8, 2016

In another related bug UE-38381, but this bug causes the cube to instantly move to where your mouse is located after shift is released a second time. This occurs in 4.13 therefore not a regression ...

Packaged Vehicle and Vehicle advanced templates crash when opened on tvOS and iOS

Tools - Oct 6, 2016

This occurs for both Code and BP Vehicle and VehicleAdvanced projects tested in both DebugGame and Development packaging configurations Devices: tvOS 10.0 iPhone6S+_6241 OS: 9.3.5 ...

Custom Event functions cannot be called in sublevel event graphs if sublevel is not visible

UE - Gameplay - Blueprint - Aug 1, 2016

Calling a custom event in a sublevel blueprint of a sublevel that is currently hidden will not show the custom event's function in the context menu. Regression (no) issue (does) occur in 4.11.2 ...

Thumbnail for blueprints with a mesh update on tick when construction script adds meshes to blueprint

UE - Gameplay - Blueprint - Jun 6, 2016

Blueprint thumbnails that are updated via the construction script update on tick in the Content Browser, even when no change has been made to the blueprint. Regression (Yes) issue (does not) occur ...

UCS continuously runs while a blueprint's thumbnail in content browser is focused

UE - Editor - Content Pipeline - Content Browser - May 18, 2016

Blueprints with a mesh call the UCS continuously when focusing the thumbnail in the content browser. This is easily visible with a Print String in the UCS causing log spam. This does not occur in ...

"Fix root motion initial rotation handling" commit breaks root motion completely

OLD - Anim - Dec 18, 2014

Enabling and processing root motion causes animation to rotate the wrong direction. Roll instead of Yaw. Pitch instead of roll etc. This error does not occur in UE 4.6. ...