Mark S: This is an Intel compiler failure on macOS 10.12.6. Callstack from LogAssertion failed: [File:/Users/build/Build/++UE4+Release-4.18+Compile/Sync/Engine/Source/Runtime/Apple/MetalRHI/Privat ...
When packaging a resized structure array it changes the array value to a large incorrect number. Testing the struct in PIE yields expected results. ...
Disabling 'Support Stationary Skylight' crashes if you select anything in the editor when Forward Shading is also enabled. Working as expected 4.19 4033788 Found in 4.20 CL# 433996 and 4.21 CL# 42 ...
This is because the metadata is editor only and will be stripped in a cooked build. We should make the behavior of the to string function consistent between PIE and a cooked build. ...
Similar to Issue 199247 ([Link Removed]), Natively declared Gameplay Tags aren't counted by Reference Viewer when used in a variable set in a C++ ctor. ...
This is a Cascade issue from a UDN where single loops can be skipped if the DT is high enough. ...
Cascaded Shadow Maps do not use the proper world size for octree culling. At far distances, the shadows are always culled. ...
The raster bin debug colors are not always consistent when a static mesh and spline mesh are present ...
Edit MattK: The display name is different when running PIE through the editor. This sort of inconsistency seems wrong. We should probably not ever be using the display name. Spaces are removed fro ...
If the user has different DPI Scaling set on each monitor, the main monitors tool tips will change size based on the secondary monitor. ...