Dynamic Directional Shadows do not work with Planar Reflections

UE - Graphics Features - Aug 9, 2016

Movable/Stationary dynamic shadow distance in the Directional light is not captured in the Planar Reflection. Note that Point and Spot Lights box cast shadows that can be rendered in the reflection ...

Particle System with Set Tickable when Paused causes packaged game to crash when paused

UE - Graphics Features - Aug 10, 2016

When a particle system has the "Set Tickable when Paused" set to true, pausing the packaged version of the game causes the game to crash. CrashReporter: [Link Removed] ...

Attaching Moving Character to a Negatively-Scaled Actor Causing Character to Flip Continuously

UE - Gameplay - Player Movement - Aug 10, 2016

When attaching a moving character, such as an AI character, to an object in the level with a negative scale, the character is constantly flipping while moving. ...

Frame rate issues using Fixed Frame Rate and Matinee

Tools - Aug 10, 2016

Frame rate issues using Fixed Frame Rate and Matinee. This could be similar to some issues involving "Force Fixed Frame Rate". ...

FQuat variable names show as "Rotation" in editor regardless of name given in code

Tools - Aug 11, 2016

When defining an FQuat variable in code, any name given to the variable will be replaced by the name "Rotation" in the editor. Workaround: Using FRotator instead of FQuat gives the correct variable ...

ServerTravel MapName?game=GameMode called on client connected to a host triggers check(Ret != EBrowseReturnVal::Pending) when Nativized Blueprint is on

UE - Networking - Aug 11, 2016

When game is built with Nativize Blueprint and the client who is connected to a host tries to server travel along with the host, a assert is hit. ...

Incorrect Root Motion Rotation on AnimSequences created with Sequence Recorder

UE - Anim - Sequencer - Aug 11, 2016

Incorrect Root Motion Rotation on AnimSequences created with Sequence Recorder ...

Spring Arm Component attached to a Vehicle in a multiplayer environment will cause the Vehicle to jerk forward and backwards

UE - Networking - Aug 11, 2016

Spring Arm Component causes vehicle to jerk forward and backwards in a multiplayer environment. ...

Exported DataTable as CSV includes a unnecessary string of random characters for Columns

Tools - Aug 12, 2016

Exporting DataTable to CSV will include a string of random characters. ...

Editor Crashes When Reparenting a Trigger Sphere to a Trigger Capsule

UE - Simulation - Physics - Aug 15, 2016

Reparenting a blueprint derived from Trigger Sphere to Trigger Capsule will cause the editor to crash. This is a regression. This did not occur in 4.11.2. Source Context: 163 164 ...