Auto Importing Multiple FBX do not respect Import All

UE - Editor - Content Pipeline - Import and Export - Jul 27, 2015

Using the Auto Importing Feature in the engine, when you initially place or update multiple FBX files in the Content Directories, you cannot set values and use the Import All Button. You will have ...

Linux crash when Exporting content

Tools - Jun 2, 2016

When the ExportAll window is opened, changing the file type filter and attempting to edit the chosen file field causes the editor to crash. ...

Re-parenting blueprint actors do not lose interfaces associated with their previous parent blueprint

UE - Gameplay - Blueprint - Jul 23, 2015

Re-parenting blueprint actors do not lose interfaces associated with their previous parent blueprint. Interfaces and interface functions can no longer be deleted from the re-parented actor. ...

Get Class Defaults node disconnects output pins when project upgraded from 4.11 to 4.12

UE - Gameplay - Blueprint - Jun 7, 2016

Upgrading a project from 4.11 to 4.12 causes Class Default nodes to disconnect their output pins from other nodes. If the node is reconnected and saved, it will disconnect again when the project is ...

The Get Overlap Infos is not very descriptive and some data is not being exposed

UE - Gameplay - May 13, 2015

The Get Overlap Infos is not very descriptive and some data is not being exposed. It's not clear what this node should be returning, and there isn't much that can be done with the return currently. ...

Multiple cleanup and initialize calls for behavior tree memory

UE - AI - May 11, 2016

Bug in FBehaviorTreeInstance processing reported on UDN. ...

Spotlights Transform Strangely When Scaled Within A Blueprint

UE - Graphics Features - Oct 31, 2016

When scaling an actor with a spotlight component that is offset from local 0,0,0 the spotlight will invert itself when passing into negative scale values. In the test project this only occurs on the ...

Actor Scale is not included when converting from Matinee to Sequencer

UE - Anim - Sequencer - Nov 16, 2016

Actor Scale is not included when converting from Matinee to Sequencer ...

Landscape Grasstype warning causes log spam when landscape is streamed in or out

UE - LD & Modeling - Terrain - Landscape - Nov 16, 2016

Using the Landscape Grasstype will generate log spam for the number of Landscape components being used or if using World Composition will generate a log warning for each tile used. The warning ind ...

Scene Texture (Custom Depth) Behaves Strangely On IOS

UE - Platform - Mobile - Nov 16, 2016

When a postprocess material utilizing custom is used on IOS it will output different values than windows desktop and Android. Note For this to occur the material needs the blendable location to be ...