Within UMoviePipelineBlueprintLibrary::UpdateJobShotListFromSequence we are experiencing an editor freeze when launching an MRQ render of sequences where a camera is unable to find a valid possessab ...
Building the level or lightmaps can clear the volumetric lightmap. In 5.5, this requires you to perform a full build, or a lighting only build with a BSP brush in the scene. In 5.6, all level build ...
We are running into issues where the parameters of the RigidBody node in an ABP are not being applied at all when running the ABP in PIE even when the parameters are working correctly in the ABP pre ...
A licensee has shared a project with us, in which they are able to trigger a problematic case where the RayTracingGeometryManager is ticked twice during a single game frame. It would be good to inve ...
Within a Level Sequence, it's possible to override the transform (OriginOverrideLocation) of a ShotTrack. This generally works as expected — all nested ShotTracks should inherit and apply the transf ...
While testing out pruning points based on collision, it was observed by the licensee that using complex collision seems to crash the editor. The editor crashes with the following error: ``` Asserti ...
This is a Cascade issue from a UDN where single loops can be skipped if the DT is high enough. ...
When cooking a project that has a PCG graph with a subgraph containing a GPU node (Point Processor in the example provided), the cook fails with an illegal reference. However, the same GPU node used ...
In a simple setup of the Fullbody IK control rig node, when you turn on the debug draw of the ik solve. The lines and the skeleton do not align. ...
When building reflection captures through the ResavePackages commandlet, it frequently triggers an ensure inside of ReflectionEnvironmentCapture.cpp. If distributed shader builds start causing prob ...