Trying to use an Open Level function in HTML5 does not allow the level to actually load. Instead, the project flashes and refreshes back to its original position. Open Level function does work on W ...
Scene Capture 2D components lose access to the Blendable assigned to them if they are not set to Capture Every Frame at all times. If it gets turned off, the blendable can never be reapplied at run ...
If a user has an actor that is simulating physics during simulation of play in the editor and they then change the value of a variable trough the details panel below the world outliner then the acto ...
Update 4/6/2016 This appears to occur with other Set by ref nodes as well. Tested and received crash with Integer as well. ======================================================================== ...
Undo after disconnecting a target pin will cause a series of internal compile errors User Description: I've run into what I think is a bug when attempting to compile a blueprint after mistakenly b ...
Save on compile does not save the level blueprint when compiling the level blueprint. ...
The TUnion copy constructor causes the editor to toss an assert due to it claiming that the passed in TUnion is of an Unrecognized TUnion subtype. ...
RepNotify causes the On Rep function to fire off whenever a variable is set rather than when the value of the variable changes (as stated in the documentation). ...
In RawMesh.cpp, there are two functions called IsValid and IsValidOrFixable. A user has reported that there may be an issue here where IsValid can be true while IsValidOrFixable is false. From look ...
Warning in the output log when switching a local variable from struct to Enum ...