When Widget components added to characters added in a C++ template When the build is packaged and you attempt to open it the window will not open, despite a process running in the background Versio ...
Particle record feature in the matinee seems not properly working in the Editor. When trying to play in the matinee with recorded keys, the Engine will crash with Access violation - code c0000005. ...
Object instances that override the parent blueprint's collision settings are recognized in PIE but ignored in standalone or when running from the command line with -game NOTE: This appears to only ...
Creating a material with "Absolute World Position" node plugged into the "World Position Offset" input of the base Material node results in flickering in the preview window of the material editor. ...
Sequencer animation stutter when using Run Dedicated Server causes character to drift. This doesn't happen when "Run Dedicated Server" is disabled. Licensee Description: We are having an issue wit ...
Using the meta specifier MustImplement will cause the associated dropdown to only list classes/blueprints that implement the provided interface. If a blueprint has not been opened/loaded in the edit ...
Values for pinch input produce very different results for the same area on an android device. values can range from 0 to 1, or end up in the thousands, despite the pinch distance being the same. It ...
When packaging for iOS on a Mac, the default level for a project will always be included in the packaged project even if it was not selected to be cooked and packaged. The expected behavior is that ...
UDN Licensee (UE4.16) changed rendering settings from MSAA "none" to MSAA x4, resulting in Scene Capture 2D not showing up in mobile preview mode. I have reproduced same results in 4.17 and 4.18. ...
When a map is added as a local variable for a blueprint function, the blueprint will failt o compile. Regression: No, same behavior occurs in 4.16.3 Workaround: Setting the key/value pair to int/i ...