When using the merge actor tools with Vertex colors painted on, the resulting mesh will have those colors distorted. This issue occurs only with the resulting static mesh. This issue is a regression ...
Face locked stereo layer becomes offset when using "Set Orientation and Position". When "Set Orientation and Position" is called the stereo layer becomes offset by the amount provided in the yaw (If ...
When a blueprint graph contains a "Make Struct" node for a blueprinted Struct, changing any pin's type causes the editor to crash when the blueprint is compiled. Regression: No - same behavior occu ...
When a widget component uses the cylinder setting, the collision for the widget component is not in the expected location. ...
When a blueprint function library function has input variables, the input pin cannot be converted to a variable / local variable. Regression: No - same behavior occurs in 4.16.3 ...
https://udn.unrealengine.com/questions/391311/buffer-visualization.html ...
When a blueprint function library reaches a "World Context" node, the result returned by the node is invalid / null in Standalone mode. Additionally, the node will occasionally report as invalid in ...
Making changes to the "Color Vision Deficiency Preview Type" under the "Editor Preferences" does not change the Color Vision Preview. Regression: Yes Works in: 4.16.3-3561208 Does not work in : ...
Distance Field Shadow with Foliage Cull distance problem. I used distance field shadow with Foliage cull distance. Set the DFS shadow long. Then shorten the cull distance value of the Foliage. Foli ...
When ShooterGame project is packed from RunUAT.bat, if you give encryption option, crash occurs at game startup. Without granting the encryption option crash does not occur. This occur. This problem ...