Initializing and setting Physics Constrained in the Construction Script doesn't work in PIE

UE - Gameplay - Jan 25, 2016

Initializing and setting Physics Constrained in the Construction Script doesn't work in PIE Could be related directly too: https://jira.ol.epicgames.net/browse/UE-7878 User description: However, ...

Thumbnail for blueprints with a mesh update on tick when construction script adds meshes to blueprint

UE - Gameplay - Blueprint - Jun 6, 2016

Blueprint thumbnails that are updated via the construction script update on tick in the Content Browser, even when no change has been made to the blueprint. Regression (Yes) issue (does not) occur ...

Poseable mesh incorrectly rotates if "Set Bone Rotation by Name" is used in construction script

UE - Gameplay - Sep 21, 2015

Using "Set Bone Rotation by Name" in the construction script of a blueprint using poseable meshes incorrectly rotates the mesh. ...

Construction script does not properly find location of socket if parameter changed in details pane

UE - Gameplay - Blueprint - Oct 20, 2016

Construction script does not properly find location of socket if parameter changed in details pane. If the actor is moved in the viewport, it prints as expected. Regression (yes) issue (does not) ...

Cannot Set the Arrow Component Size Correctly within Construction Script as Actor Blueprint

UE - Gameplay - Blueprint - May 19, 2015

Setting the arrow size of an added arrow component via the Construction Script, does not update unless the 'Set Arrow Size' is plugged into the 'Set Arrow Color' function. The expected outcome woul ...

The 'Set Constrained Components' node doesn't set the physics constraint components correctly if used in the Construction Script

UE - Simulation - Physics - Jan 20, 2015

The 'Set Constrained Components' node doesn't set the physics constraint components correctly if used in the Construction Script. ...

Blueprint Instanced static meshes generated in construction script do not bake lighting properly

UE - Graphics Features - Mar 12, 2015

Blueprint's with an instanced static mesh that has instance components added via construction script will fail to build lighting correctly when the pivot is placed outside the lights radius. This ...

Setting animbp reference variable in construction script creates additional animbp reference if simulating

UE - Gameplay - Blueprint - May 24, 2016

If a reference to the animBP is set in the construction script of an actor, simulating will show two separate instances of the animBP instead of one. Setting this on Event Begin Play does not produc ...

Blueprint with instance static mesh from construction script will cause crash when using the build then build geometry

Tools - Mar 12, 2015

When using a BP with component instance static mesh that is added via the construction script, when using the build button in the toolbar to build lighitng and geometry everything will work correctl ...

Construction Script using GetSizeX/Y from Texture 2D reference returns Divide By Zero Warning when Packaging

UE - Graphics Features - Jul 21, 2016

A user has found and reported a divide by zero warning within the Construction Script when packaging for Windows. This does not occur while in the editor as when you begin moving around the blueprin ...