Fix the skeletal mesh merge tool material assignment, change the API to avoid confusion

OLD - Anim - Jul 25, 2018

UDN user ask us to change the API for the material to remove confusion with the material ID. Also apparently there is an issue with the skeletal mesh merge tool, the user did not give any repro ste ...

4.23 UpdateGrass took twice time than 4.22

UE - World Creation - Worldbuilding Tools - Foliage - Sep 12, 2019

Level Bounds Incorrectly Calculated If Particle System Does Not Have "Use Fixed Relative Bounding Box" Enabled

UE - Niagara - Jul 26, 2018

If "Use Relative Fixed Bounding Box" is disabled, level bounds will be incorrectly calculated. This seems to be similar to [Link Removed]. Found in 4.19 CL# 4033788, 4.20 CL# 4212847, 4.21 CL# 4233 ...

Backout attempted fix for - AutoSize triggers ensure on shortened Skel Anim Section moved past anim length

zComponent - Archive - May 29, 2026

In Sequencer, calling "Edit > Auto Size" on a UMovieSceneSkeletalAnimationSection triggers the LowerBound > UpperBound ensure in UMovieSceneSection::SetRange (MovieSceneSection.h:333) when the secti ...

Fix PrimitiveComponent overlap indirection

UE - Simulation - Physics - Sep 27, 2016

When doing overlap tests in PrimitiveComponent, UWorld->ComponentOverlapMulti is used. The callstack for that ends up looking like this (callstack is inverted, highest level on top): UWorld::Compo ...

4.22.1 Crash in FVulkanResourceMultiBuffer::Lock

UE - Rendering - Architecture - RHI - Jul 31, 2019

Vulkan Multibuffer Lock mechanism for ReadOnly does not appear to be implemented. Temporary workaround has been provided to licensee. ...

Paper2D performance regression due to TArray resizing

UE - Graphics Features - Aug 16, 2019

We've noticed after upgrading our heavy Paper2D project to 4.22 that tilemap performance has been massively degraded compared to previous versions. After some digging we found out that it's due to a ...